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Video game design
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=== Design Approval === Design approval{{Clarify|date=March 2010|reason=first mention}} in the commercial setting is a continuous process from the earliest stages until the game ships.<ref>{{Cite web|date=2017-03-11|title=Video Game Designer Education Requirements {{!}} 2021 Guide|url=https://www.gamedesigning.org/learn/requirements/|access-date=2021-04-25|website=The Ultimate Resource for Video Game Design|language=en-US}}</ref> When a new project is being discussed (either internally or as a result of dialogue with potential publishers), the designer may be asked to write a sell-sheet of short concepts, followed by a one or two-page pitch of specific features, audience, platform and other details. Designers will first meet with leads in other departments to establish agreement on the feasibility of the game given the available time, scope and budget. If the pitch is approved, early milestones focus on the creation of a fleshed-out design document. Some developers advocate a prototyping phase before the design document is written to experiment with new ideas before they become part of the design.<ref>{{Cite web |date=2018-01-24 |title=Applying Design Thinking Prototyping to Improve the Application Development Process |url=https://techmonitor.ai/technology/hardware/design-thinking-prototyping-application-development |access-date=2022-04-24 |website=Tech Monitor |language=en-US}}</ref>
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