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Adventure Game Studio
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==Capabilities== The editor and runtime engine were originally designed for [[Microsoft Windows]] operating systems; the runtime engine was ported to [[Android (operating system)|Android]], [[iOS]], [[Linux]], [[Mac OS X]] and [[PlayStation Portable]]<ref name="GitHub repository">{{cite web|url=https://github.com/adventuregamestudio/ags |title=AGS GitHub repository |publisher=github.com |date=2012-06-09 |access-date=2012-07-06}}</ref> after the release of the source code. Prior to AGS 2.7, an [[MS-DOS]] engine was also available; this has since been discontinued. It is not yet possible to run the editor on [[operating system]]s other than Windows without an [[emulator]] or API wrapper such as [[Wine (software)|Wine]].<ref name="wiki GNU/linux">{{cite web|url=http://www.adventuregamestudio.co.uk/wiki/GNU/Linux |title=AGS wiki: GNU/Linux |publisher=www.adventuregamestudio.co.uk |date=2010-03-02 |access-date=2012-04-23}}</ref> AGS can create games with a graphical range from 256 colours and a resolution of 320Γ200, to [[24-bit color|truecolor]] games with any higher resolution supported by the player's graphic adapter and an [[alpha channel]]. It also supports [[pixel art scaling algorithms|graphics filters]]: [[nearest-neighbor interpolation]] (2x, 3x, and 4x), and [[hqx (algorithm)|hqx]] (2x and 3x). Version 2.61 supports the following multimedia formats: [[MOD (file format)|mod]], [[wav]], [[XM (file format)|xm]], [[MIDI]], [[ogg]], [[mp3]], [[Audio Video Interleave|avi]]. Version 2.72 also supports [[Impulse Tracker]] and [[S3M]].<ref>[http://www.adventuregamestudio.co.uk/forums/index.php?topic=20582.0 AGS v2.7 Refresh 2 now released] AGS Forums, May 2, 2005</ref>
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