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Alien 8
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==Gameplay== [[File:Alien 8 3.gif|thumb|left|The interface displays how many [[light year]]s the starship is from its destination (ZX Spectrum).]] The game is presented in an [[Isometric graphics in video games and pixel art|isometric]] format and set on board a [[starship]]. Taking on the role of the [[robot]], ''Alien 8'', the player must explore the large starship in order to ensure that the cryogenic [[life support system]]s preserving the biological crew are re-activated.<ref name=retro/> The core of this system is a series of [[geometry|geometrically]]-shaped [[Electrical network|circuits]]. However, the circuits have been removed by the invading aliens and distributed around the starship. The main objective of the game is to collect the correct circuits and return them to their respective locations before the starship reaches its destination. The circuits are variously shaped as cubes, pyramids, domes or cylinders. As with its spiritual predecessor, the environment of the game takes the form of a series of isometric [[flip-screen]] rooms (which trace the outline of a large starship). There are a total of 129 rooms<ref name=crash/> and most are filled with various objects, such as moveable platforms, static hazards such as spikes and hostile aliens.<ref name=SU/> As well as executing well-timed manoeuvres and jumps, the player is able to use starship props to block or defend themselves. Another feature is the use of [[remote control]]led drones, which can be directed by Alien 8 into inaccessible or dangerous areas.<ref name=PC/>
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