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Analog stick
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===Dual analog sticks=== [[File:PSX-DualShock-Controller.jpg|thumb|The Sony PlayStation DualShock (1997) features two analog sticks.]] Two analog sticks offer greater functionality than a single stick. Importantly, it allows for the direction of an [[Player character|playable character]] to be controlled by one stick and the orientation of the [[Virtual camera system|camera]] by the other, allowing players to look one direction, while moving in another. Sony's [[Dual Analog Controller|Dual Analog]] and [[DualShock]] controllers, released in 1997 were the first to feature two sticks, and the design later earned a [[Technology & Engineering Emmy Award]].<ref>{{cite web |url=http://www.emmyonline.org/mediacenter/tech_2k6_winners.html |title=National Television Academy Announces Emmy Winning Achievements: Honors Bestowed at 58th Annual Technology & Engineering Emmy Awards |access-date=2008-01-11 |date=2007-09-20 |archive-url=https://web.archive.org/web/20071216064342/http://www.emmyonline.org/mediacenter/tech_2k6_winners.html |archive-date=2007-12-16 |url-status=dead }}</ref> On some modern [[game controllers]], the analog sticks are "staggered", such that the left stick is positioned to the upper left of the D-pad while the right stick is positioned to the lower left of the face buttons. The controllers of all [[Xbox]] consoles ([[Xbox controller]], [[Xbox 360 controller]] and [[Xbox Wireless Controller]]), as well as controllers for [[Nintendo]]'s [[GameCube]] and [[Nintendo Switch|Switch]] ([[GameCube controller]], the dual [[Joy-Con]] Comfort Grip and the [[Nintendo Switch Pro Controller]]), utilize a staggered analog stick layout. Other controllers instead have the two analog sticks in a symmetrical configuration with a D-pad on the left thumb position and face buttons at the right thumb position, with analog sticks below and closer to the center on both sides. [[Sony Interactive Entertainment|Sony]]'s [[PlayStation]]-series analog controllers—the [[Dual Analog Controller]], [[DualShock#DualShock|DualShock]], [[DualShock#DualShock 2|DualShock 2]], [[Sixaxis]], [[DualShock#DualShock 3|DualShock 3]], [[DualShock#DualShock 4|DualShock 4]] and [[DualShock#DualSense|DualSense]]—all use this configuration, with the remainder of the controller layout closely resembling the original digital [[PlayStation controller]]. The [[Classic Controller]] for the [[Wii]] also uses this configuration. The original configuration of the [[Wii U GamePad]] controller had twin analog "Circle Pads" positioned symmetrically above the D-pad and face buttons, but was reconfigured to have twin clickable analog sticks several months ahead of the system's planned launch.<ref>[http://e3.nintendo.com/hw/#/about] {{webarchive|url=https://web.archive.org/web/20120407221417/http://e3.nintendo.com/hw/#/about|date=April 7, 2012}}</ref> This setup also carried over to the [[Wii U Pro Controller]]. With genres such as [[action game|action]], [[adventure game]]s, [[platform game|platforming]], and [[shooter game|shooting]], the left stick normally controls the character's movement while the second stick controls the camera. The use of a second analog stick alleviated problems in many earlier platform games, in which the camera was notorious for bad positioning. The right stick not only allows for camera control in third-person games, but is almost essential for most modern [[first-person shooters]] such as ''[[Halo (video game series)|Halo]]'', where it controls the player's gaze and aim, as opposed to the left stick, which controls where the player moves. In Namco's ''[[Katamari Damacy]]'' and its sequels, both analog sticks are used at once to control the player's character. In spite of widespread adoption of dual analog sticks, a few modern video game systems are designed without a second analog stick, namely the Wii's standard controller (whose lone analog stick is implemented in the [[Wii Remote]]'s [[Wii Nunchuk|Nunchuk]] attachment), Sony's [[PlayStation Portable|PSP]] and Nintendo's [[Nintendo 3DS|3DS]]. While the Wii's abovementioned supplemental Classic Controller accessory and its initial [[backwards compatibility]] support of the GameCube controller [[List of Wii games with traditional control schemes|allow for dual-stick control schemes in certain games]], the PSP's complete lack of a second analog stick<ref>{{cite web|last=Nix|date=2004-09-24|title=TGS 2004: Ape Escape Academics Hands-On|url=https://www.ign.com/articles/2004/09/24/tgs-2004-ape-escape-academics-hands-on?amp=1|url-status=live|archive-url=https://web.archive.org/web/20120322001708/http://psp.ign.com/articles/550/550797p1.html|archive-date=March 22, 2012|access-date=2007-12-14|publisher=[[IGN]]}}</ref> and later the 3DS' initial lack of such feature have been criticized. Nintendo has since released an add-on for the 3DS that adds, among other things, a second analog "circle pad". The follow-up to the PSP, the [[PlayStation Vita]], features dual analog sticks. It is the first handheld game console to do so. The [[New Nintendo 3DS]] line of systems added a second analog controller, known as the "C-Stick" to the right side of the device.<ref>{{Cite web|url=http://kotaku.com/how-the-new-nintendo-3dss-c-stick-works-in-super-smash-1647031397|title=How The New Nintendo 3DS's C-Stick Works in Super Smash Bros.|last=Ashcraft|first=Brian|date=October 16, 2014|website=[[Kotaku]]|language=en-US|access-date=2016-02-16}}</ref>
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