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Andrew Plotkin
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==Other work== He wrote the former [[shareware]] puzzle game ''[[System's Twilight]]''. Plotkin appears as a character in ''Being Andrew Plotkin'', an interactive fiction game by J. Robinson Wheeler based in part on the film ''[[Being John Malkovich]]''.<ref>{{cite book |last1=Montfort |first1=Nick |title=Twisty Little Passages: An Approach to Interactive Fiction |date=2005-02-11 |publisher=MIT Press |isbn=9780262297127 |page=210 |url=https://books.google.com/books?id=XWI7YIU3QnAC&q=Being+Andrew+Plotkin&pg=PA210 |accessdate=27 June 2019 |language=en}}</ref> While a student at [[Carnegie Mellon University]], Plotkin was one of the early members of the Carnegie Mellon KGB. He created the organization's signature "Capture the Flag with Stuff"<ref>[http://www.cmukgb.org/activities/ctfws.php Capture the Flag with Stuff<!-- Bot generated title -->]</ref> game, which is now played by several hundred students every semester. In 1997, Plotkin developed a rethemed version of Dmitry Davidoff's social game [[Mafia (party game)|Mafia]], replacing the "mafia" characters with werewolves.<ref>{{cite web|url=http://www.eblong.com/zarf/werewolf.html|title=Werewolf|last=Plotkin|first=Andrew|accessdate=May 9, 2009}}</ref> Plotkin's version of the game subsequently became popular at universities and conferences in the United States, with a set of cards being produced by [[Looney Labs]]. He has also made contributions to the [[Icehouse (game)|Icehouse]] community, both in designing the game ''Branches & Twigs & Thorns'',<ref>{{cite web|url=https://www.eblong.com/zarf/barsoom-go.html|title=Branches and Twigs and Thorns|last=Plotkin|first=Andrew|accessdate=March 1, 2020|date=July 7, 2002}}</ref> and the creation of several custom sets of pieces. During 2006 he was involved in the [[Open-source model|open source]] on-line game platform Volity and has created, or assisted in the creation of, on-line versions of the pyramid game Treehouse and other Looney Labs titles to showcase the platform. In 2019 he created and co-chaired with Adri Mills NarraScope, a games conference focusing on interactive narrative, adventure games, and interactive fiction.
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