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Anisotropy
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===Computer graphics=== In the field of [[computer graphics]], an anisotropic surface changes in appearance as it rotates about its [[normal (geometry)|geometric normal]], as is the case with [[velvet]]. [[Anisotropic filtering]] (AF) is a method of enhancing the image quality of textures on surfaces that are far away and viewed at a shallow angle. Older techniques, such as [[bilinear filtering|bilinear]] and [[trilinear filtering]], do not take into account the angle a surface is viewed from, which can result in [[aliasing]] or blurring of textures. By reducing detail in one direction more than another, these effects can be reduced easily.
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