Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Apidya
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Development== ''Apidya'' began development in 1991, following the success of their previous game ''[[Gem'X]]''.<ref name="Story Kaiko">{{cite web|title=The Story of Kaiko - Thierolf, Matzke, Hülsbeck|url=https://www.lemonamiga.com/forum/viewtopic.php?t=14230|publisher=Lemon Amiga|access-date=9 November 2024}}</ref> The game was produced by Thomas Hertzler and Lothar Schmitt, and designed by programmers Peter Thierolf, Kai Teuber and Matthias Enzmann, and graphics artists Frank Matzke, Rudolf Stember and Ralf Leonhardt.<ref name="Lemon"/><ref name="HallLight"/> It was originally planned as a space shooter, with the codename ''Beyond the Planet'', but was changed when Matzke came up with the idea for an insect theme, basing the first two levels on books about plants and insects. The name "Apidya" was derived from the Greek "[[Hexapoda]]", which refers to six-legged insects.<ref name="KaikHist"/><ref name="Team172"/><ref name="Hardcore">{{cite web|last1=Elbers|first1=Willem|title=Apidya|url=http://www.hardcoregaming101.net/apidya/|date=28 May 2021|publisher=Hardcore Gaming 101|access-date=11 May 2025}}</ref><ref name="Amigaland">{{cite web|last1=Engelhardt|first1=Mirko|title=Apidya|url=https://amigaland.de/apidya|date=10 May 2022|publisher=Amigaland|access-date=9 May 2025}}</ref><ref>{{cite web|url=https://www.youtube.com/watch?v=QCwvVpfhi7k|title=Apidya Longplay (Amiga) [4K]|date=10 June 2019|publisher=YouTube|quote=Frank Matzke: ''Apidya'' all started with a tech demo for a smooth scrolling shoot 'em up with 32 colours. We were all big fans of ''R-Type'', ''Gradius'', etc. but we didn't want to do the umpteenth space shooter - and when we saw the ''Insector X'' coin-op one day, we finally knew what to do: an insect-inspired shooter with unique, naturalistic graphics matched with the gameplay from our favourite Japanese games. The inspiration for the first two levels definitely came from a stack of books about plants and insects I had on my desk but we abandoned that idea for the second half of the game. Back then we thought it was what a Japanese team might have done to shake things up.|access-date=10 May 2025}}</ref> The intro and ending cutscenes and title screen use [[anime]]-style graphics and characters inspired by Matzke's interest in [[manga]] culture.<ref name="Kaiko Interview 1">{{cite interview|title=Interview|first=Chris|last=Huelsbeck|interviewer=T.R. Schmidt|url=http://www.nemmelheim.de/kaiko/interview_d.html|date=6 July 2000|website=Kaiko History|access-date=11 May 2025}}</ref><ref name="Kaiko Interview 2">{{cite interview|title=Interview|first=Chris|last=Huelsbeck|interviewer=T.R. Schmidt|url=http://www.nemmelheim.de/kaiko/interview_e.html|date=6 July 2000|website=Kaiko History|access-date=11 May 2025}}</ref> Despite being labelled "II" in the title, Thieroff stated that ''Apidya'' was not a sequel to any game, but had the digits placed there simply as a joke.<ref name="Kaiko Interview 1"/><ref name="Kaiko Interview 2"/><ref name="Team172"/><ref name="Amigaland"/> Kaiko had trouble completing the game due to financial problems, so they decided to make some [[covermount]] games, ''[[The Adventures of Quik & Silva]]'', ''Metal Law'' and ''Super Gem'Z'', for magazines in order to get the funds.<ref name="Story Kaiko"/><ref name="Matzke Interview">{{cite web|last1=Becker|first1=Martin|title=Interview mit Frank Matzke|url=https://amiga-germany-fanzine.de/interview-mit-frank-matzke/|date=4 January 2024|publisher=Amiga Germany Fan'zine|access-date=11 May 2025}}</ref> They published the game under their own name for the European release, while in the worldwide release they still used the name A.U.D.I.O.S (Art Under Design, Imaginations Of Sound).<ref name="Story Kaiko"/> An [[Atari ST]] port was in development, but was never finished.<ref name="Atari ST">{{cite web|author=ryo|title=Apidya on Atari ST?|url=https://www.atari-forum.com/viewtopic.php?t=15587|date=25 December 2008|publisher=Atari-Forum|access-date=10 May 2025}}</ref> The game's cover art for its 1994 budget release was done by Kevin Jenkins.<ref>{{cite web|title=Games|url=https://kevjenkins.com/games|publisher=Kevin Jenkins|access-date=11 May 2025}}</ref><ref name="HallLight"/> The game's soundtrack was composed by musician [[Chris Huelsbeck]].<ref name="Lemon"/><ref name="HallLight"/> A high-quality arrangement of the soundtrack was released as a CD album in 1992.<ref>{{cite web|title=Apidya Soundtrack - VGMdb|url=https://vgmdb.net/album/42332|access-date=2025-02-02|website=vgmdb.net|language=en}}</ref> The soundtrack of level 4 features several samples from [[L.A. Style]]'s ''[[James Brown Is Dead]]''. There have also been live performances of the game's music: * An ''Apidya'' suite was performed live by a full symphonic orchestra in 2003 at the ''[[Symphonic Game Music Concert]]'' series in Leipzig, Germany.<ref>{{cite web|last1=Boecker|first1=Thomas|title=The Making Of The First Symphonic Game Music Concert In Europe|url=https://www.gamedeveloper.com/audio/the-making-of-the-first-symphonic-game-music-concert-in-europe|date=2003-11-24|access-date=2025-02-02|website=www.gamedeveloper.com|language=en}}</ref> * Music from ''Apidya'' was played as part of the 2006 ''[[Play! A Video Game Symphony]]'' concert in Stockholm, Sweden.<ref>{{cite web|title=Game Music :: PLAY! A Video Game Symphony :: Concert Information|url=https://www.squareenixmusic.com/concerts/play.shtml|archive-url=http://web.archive.org/web/20240714011340/https://www.squareenixmusic.com/concerts/play.shtml|archive-date=2024-07-14|access-date=2025-02-02|website=www.squareenixmusic.com}}</ref> * In 2008, music from the game (as well as many of Hülsbeck's other works) was played by the [[WDR Funkhausorchester]] at ''[[Symphonic Shades – Hülsbeck in Concert]]'',<ref>{{cite web|title=Chris Huelsbeck in Concert|url=http://www.vgmconcerts.com/main.php?section=news&subs=archive&lang=english&newsid=83|date=4 December 2007|work=Symphonic Game Music Concerts|publisher=Merregnon Studios|access-date=1 January 2008|url-status=dead|archive-url=https://web.archive.org/web/20090422043339/http://www.vgmconcerts.com/main.php?section=news&subs=archive&lang=english&newsid=83|archive-date=22 April 2009}}</ref> and included on the album of the [[Symphonic Shades – Hülsbeck in Concert (album)|same name]].<ref>{{cite web|title=HCD10 {{!}} Symphonic Shades - Hülsbeck in Concert - VGMdb|url=https://vgmdb.net/album/9384|access-date=2025-02-02|website=vgmdb.net|language=en}}</ref> * In 2020, music from ''Apidya'' was featured on the compilation album ''Amiga Power: The Album with Attitude''.<ref>{{cite web |title=AS001CD {{!}} Amiga Power: The Album With Attitude - VGMdb |url=https://vgmdb.net/album/85988 |access-date=2025-02-02 |website=vgmdb.net |language=en}}</ref> * In 2017, music from ''Apidya'' was featured on the tribute album ''Project Paula: Amiga'', performed and mixed by Volkor X.<ref>{{cite web|title=Project Paula - Amiga|url=https://projectpaula.bandcamp.com/album/project-paula-amiga|access-date=2025-05-08|website=Bandcamp|language=en}}</ref><ref>{{cite web|title=Project Paula - Amiga - VGMdb|url=https://vgmdb.net/album/68481|access-date=2025-02-02|website=vgmdb.net|language=en}}</ref>
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)