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==Technology== {{more citations needed|section|date=August 2021}} {{See also|Arcade cabinet|List of Sega arcade system boards|Sprite (computer graphics)}} [[File:Neogeoguts.JPG|thumb|right|The inside of a [[Neo Geo (system)|Neo Geo MVS]] arcade cabinet]] Virtually all modern arcade games (other than the very traditional fair [[midway (fair)|midway]]) make extensive use of solid state [[electronics]], [[integrated circuit]]s, and monitor screens, all installed inside an [[arcade cabinet]]. With the exception of ''Galaxy Game'' and ''Computer Space'', which were built around small form-factor [[mainframe computer]]s, the first arcade games are based on combinations of multiple discrete logic chips, such as [[transistor–transistor logic]] (TTL) chips. Designing an arcade game was more about the combination of these TTL chips and other electronic components to achieve the desired effect on screen. More complex gameplay required significantly more TTL components to achieve this result. By the mid-1970s, the first inexpensive programmable [[microprocessors]] had arrived on the market. The first microprocessor-based video game is Midway's ''[[Gun Fight]]'' in 1975 (a conversion of Taito's ''Western Gun''), and with the advent of ''Space Invaders'' and the golden era, microprocessor-based games became typical.<ref name="Ultimate History">{{cite book|first=Steven L.|last=Kent|title=The Ultimate History of Video Games: Volume Two: from Pong to Pokemon and beyond...the story behind the craze that touched our lives and changed the world|url=https://books.google.com/books?id=PTrcTeAqeaEC&pg=PT762|date=16 June 2010|publisher=Crown/Archetype|isbn=978-0-307-56087-2|access-date=26 May 2021|archive-date=17 January 2023|archive-url=https://web.archive.org/web/20230117222410/https://books.google.com/books?id=PTrcTeAqeaEC&pg=PT762|url-status=live}}</ref>{{rp|64}} Early arcade games were also designed around [[raster graphics]] displayed on a [[cathode-ray tube]] (CRT) display. Many games of the late 1970s and early 1980s use special displays that rendered [[vector graphics]], though these waned by the mid-1980s as display technology on CRTs improved.<ref>{{cite book |url=https://books.google.com/books?id=XiM0ntMybNwC&q=top+gunner%2C+last+vector+based+arcade+game&pg=PA71 |title=The video game explosion: a history ... - Mark J. P. Wolf - Google Books |isbn=9780313338687 |access-date=2011-11-22 |last1=Wolf |first1=Mark J. P. |year=2008 |publisher=Abc-Clio |archive-date=17 January 2023 |archive-url=https://web.archive.org/web/20230117222410/https://books.google.com/books?id=XiM0ntMybNwC&q=top+gunner%2C+last+vector+based+arcade+game&pg=PA71 |url-status=live }}</ref> Prior to the availability of color CRT or vector displays, some arcade cabinets have a combination of angled monitor positioning, [[one-way mirror]]s, and clear overlays to simulate colors and other graphics onto the gameplay field.<ref name="arcade design">{{cite journal | title = Beyond the Bezel: Coin-Op Arcade Video Game Cabinets as Design History | first= Raiford | last = Gains | journal = Journal of Design History | volume =28| issue =4 | date = November 2015 | pages= epv036 | doi = 10.1093/jdh/epv036 }}</ref> Coin-operated arcade video games from the 1990s to the 2000s generally use custom hardware often with multiple [[Central processing unit|CPUs]], highly specialized [[Sound chip|sound]] and [[Graphics processing unit|graphics chips]], and the latest in expensive [[computer graphics]] display technology. This allows more complex graphics and sound than contemporary [[video game console]]s or [[personal computer]]s. Many arcade games since the 2000s run on modified video game console hardware (such as the Sega NAOMI or Triforce) or gaming PC components (such as the [[Taito Type X]]). Many arcade games have more immersive and realistic game controls than [[PC game|PC]] or [[console game]]s. This includes specialized ambiance or control accessories such as fully enclosed dynamic cabinets with [[Haptic technology|force feedback]] controls, dedicated [[lightgun]]s, rear-projection displays, reproductions of automobile or airplane cockpits, motorcycle or horse-shaped controllers, or highly dedicated controllers such as [[dance pad|dancing mats]] and [[fishing rod]]s. These accessories are usually too bulky, expensive, and specialized to be used with typical home PCs and consoles. Arcade makers experiment with [[virtual reality]] technology. Arcades have progressed from using coins as credits to smart cards that hold the virtual currency of credits. Modern arcade cabinets use flat panel displays instead of cathode-ray tubes. Internet services such as [[ALL.Net]], [[NESiCAxLive]], [[e-Amusement]] and [[NESYS]], allow the cabinets to download updates or new games, do online multiplayer gameplay, save progress, unlock content, or earn credits.
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