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Artistic language
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=== Fictional languages === {{main|Fictional language}} By far the largest group of artlangs are '''fictional languages''' (sometimes also referred to as "professional artlangs"). Fictional languages are intended to be the languages of a fictional world, and are often designed with the intent of giving more depth and an appearance of plausibility to the fictional worlds with which they are associated, and to have their characters communicate in a fashion which is both alien and dislocated. By analogy with the word "conlang", the term ''[[conworld]]'' is used to describe these worlds, inhabited by fictional [[constructed culture]]s. There are two major categories of fictional languages. '''Professional fictional languages''' are those languages created for use in books, movies, television shows, video games, comics, toys, and songs. Prominent examples of works featuring fictional languages include the [[Middle-earth]] and ''[[Star Trek]]'' universes, [[Simlish]] in ''[[The Sims]]'', games like ''[[Ico]]'' and the [[Ar Tonelico#Hymmnos|''Ar Tonelico'' series]], and songs of the French band [[Magma (band)|Magma]], singing in Kobaïan. '''Internet-based fictional languages''' are hosted along with their "conworlds" on the Internet, and based at these sites, becoming known to the world through the sites' visitors. An example is [[Verdurian]], the language of [[Mark Rosenfelder]]'s Verduria on the planet of Almea.
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