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Battle Chess
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== Development == ''Battle Chess'' was the first title developed and published by [[Interplay Entertainment]] themselves after ending their relationship with [[Electronic Arts]], besides ''[[Neuromancer (video game)|Neuromancer]]''. ''Battle Chess'' producer and Interplay's founder [[Brian Fargo]] expressed his fondness for the game in a 2006 interview, although he added that he did not think there would be much of an audience for it today.<ref>{{Cite web |url=http://www.firingsquad.com/news/newsarticle.asp?searchid=13641 |title=inXile Entertainment Update - News and Siteseeing<!-- Bot generated title --> |access-date=2007-11-29 |archive-url=https://web.archive.org/web/20070210164815/http://firingsquad.com/news/newsarticle.asp?searchid=13641 |archive-date=2007-02-10 |url-status=live }}</ref> An apocryphal story of the development was the invention of "The Duck" (an example of Parkinson's [[law of triviality]]): The producers of the game were known to demand changes to the game, presumably to make their mark on the finished product. To this end, one animator added a small duck around the queen piece, but made sure that the sprite would be easily removable. Come review, the producers, predictably, okayed everything but asked for the duck to be removed.<ref>{{cite web|url=http://blog.codinghorror.com/new-programming-jargon/|title=New Programming Jargon|work=codinghorror.com|date=20 July 2012|access-date=2014-08-26|archive-url=https://web.archive.org/web/20150602072210/http://blog.codinghorror.com/new-programming-jargon/|archive-date=2015-06-02|url-status=live}}</ref> This became known as "Atwood's duck".<ref>{{cite web | url=https://themindcollection.com/atwoods-duck/ | title=Atwood's Duck: How to Achieve Perfection | date=3 July 2022 }}</ref><ref>{{cite web | url=https://peteweishaupt.medium.com/atwoods-duck-560095d89f79 | title=Atwood's Duck | date=28 August 2022 }}</ref><ref>{{cite web | url=https://maggieappleton.com/eponymous-laws | title=The Eponymous Laws of Programming }}</ref>
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