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Blaster Learning System
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=== Davidson === [[File:Math_Blaster_character_evolution.jpg|thumb|Design of series protagonist Blasternaut from 1987 to 1999]] The series began with the 1983 title ''[[Math Blaster!]]'' released for the [[Apple II]] and [[Atari 8-bit computers]]. The initial game was ported to other platforms and received gradual improvements to graphics and sound, with "Plus" added to the title in 1987 and "New" in 1990. The initial release was a collection of four unrelated activities with a space theme, with later versions connecting the activities with a simple narrative and introducing the character Blasternaut. Spin-offs intended for older children included ''Alge-Blaster!'' in 1985 and ''[[Math Blaster Mystery]]'' in 1989. These titles, along with their 1990s remakes and sequels, would not follow the Blasternaut character but would still be marketed by Davidson as part of the Blaster series. The first reboot of the Davidson fundamentals line came in 1989. The original ''Math Blaster'' was written in Applesoft Basic and the Microsoft equivalent. Under the direction of Mike Albanese, the Davidson programming team used [[Forth (programming language)|Fig Forth]] to make a cross-platform development system; it was the first of many Forth-based products that Davidson would make.{{Citation needed|date=August 2024}} The 1993 release ''[[Math Blaster Episode I: In Search of Spot]]'' was the first in the series to feature a storyline told through animated cutscenes and voice acting. The version of Blasternaut seen in this game, as well as his robot companion Spot and supervisor Galactic Commander (GC), would become recurring characters seen in the 1994 sequels ''Reading Blaster: Invasion of the Word Snatchers'' and ''[[Math Blaster Episode II: Secret of the Lost City]]''. A redesign of the characters was introduced in the 1996 title ''Mega Math Blaster'' (later rebranded ''Math Blaster: Ages 6β9''), which served as a remake of the activities from Episode I with a new storyline, although references to the previous games in the series implied a shared continuity. This redesign would carry over into ''[[Reading Blaster 2000]]'' (also rebranded ''Reading Blaster: Ages 6β9''), the Episode II remake ''Math Blaster: Ages 9β12'', and three "Junior" prequels for children ages 4-6 focused on math, reading, and science.
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