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CP System
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==Technical specifications== *[[Central processing unit|CPU]]: **Primary: [[Motorola 68000]] @ 10 MHz (some later boards 12 MHz) **Secondary: [[Zilog Z80]] @ 3.579 MHz *[[Co-processor]]s: 2x CPS Super Chip<ref name="TGM"/><ref name="RePlay"/><ref>{{cite magazine |title=Magic Sword |magazine=RePlay |date=October 1990 |volume=16 |issue=1 |page=19 |url=https://archive.org/details/re-play-volume-16-issue-no.-1-october-1990-600DPI/RePlay%20-%20Volume%2016%2C%20Issue%20No.%201%20-%20October%201990/page/19}}</ref> *[[Sound chip]]s: **[[Yamaha Corporation|Yamaha]] [[YM2151]] @ 3.579 MHz **[[Oki Electric Industry|Oki]] OKI6295 @ 1 MHz (7.576 kHz [[Sampling (signal processing)#Audio sampling|samples]]) *Display **Resolution: [[Raster graphics|Raster]], 384Γ224 @ 59.6294 Hz **[[Color depth]]: [[High color|16-bit]] (12-bit [[RGB color model|RGB]] with 4-bit brightness value) **Colors available: 65,536<ref name="arcade-history">{{cite web|url=http://www.arcade-history.com/?n=cp-system&page=detail&id=69707|title=CP System arcade system by Capcom Co., Ltd. (1988)}}</ref> **Onscreen colors: 4096<ref name="arcade-history"/> (192 global palettes with 16 colors each) *[[Sprite (computer graphics)|Sprites]]: **Simultaneously displayable: 256 (per [[scanline]]s) **Sizes: 16Γ16, max. 16 colors (15 unique + 1 transparent) **Vertical and horizontal flipping capability *[[Tile-based_video_game|Tiles]]: Sizes 8Γ8, 16Γ16, 32Γ32 with 16 colors (15 unique + 1 transparent) *Tile maps: 3 maps, 512Γ512, 1024Γ1024, 2048Γ2048 pixel *68000 [[Random-access memory|RAM]]: 64 KB WORK RAM + 192 KB [[VRAM]] ([[Random-access_memory#Shadow_RAM|Shadow]]) *PPU: 192 KB VRAM + 16 KB [[Cache (computing)|CACHE]] RAM *Z80 RAM: 2 KB WORK RAM
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