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CP System III
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==Specifications== * Main [[CPU]]: [[Hitachi, Ltd.|Hitachi]] HD6417099 ([[SuperH|SH-2]]) at 25 MHz * [[RAM]]: ** 512 [[kilobyte|KB]] Work RAM ** 512 KB Sprite RAM ** 8 [[megabyte|MB]] Character RAM ** 256 KB Color RAM ** 32 KB SS RAM * Storage: ** [[SCSI]] [[CD-ROM drive]] ** [[Flash ROM]]: Variable amount, up to 8 Γ 16 MB * Sound chip: 16-channel 8-bit sample player, stereo * Maximum color palette: 16 million shades<ref>''[[Computer and Video Games]]'', October 1996, [http://www.solvalou.com/subpage/arcade_reviews/260/634/red_earth_/_warzard_review.html page 10] {{Webarchive|url=https://web.archive.org/web/20161119135930/http://www.solvalou.com/subpage/arcade_reviews/260/634/red_earth_/_warzard_review.html |date=November 19, 2016 }}</ref> * Maximum number of colors on screen: 32,768<ref name="EGM88">{{cite magazine| title=Arcade Board Comparison |magazine=[[Electronic Gaming Monthly]]|issue=88 |publisher=[[Ziff Davis]]|date=November 1996 |page=168}}</ref> (15-bit colour, 555 RGB) ** Palette size: 131,072 pens ** Colors per tile (backgrounds / sprites): 64 (6 bits per pixel) or 256 (8 bits per pixel), selectable ** Colors per tile (text overlay): 16 (4 bits per pixel) * Maximum number of objects: 1024, with hardware scaling<ref name="EGM88"/> * Scroll faces: 4 regular + 1 text overlay 'score screen' layer * Scroll features: Horizontal & vertical scrolling, {{proper name|LineScroll}}, {{proper name|LineZoom}}<ref name="EGM88"/> * Framebuffer zooming * Color blending effects * Hardware RLE decompression of 6 bpp and 8 bpp graphics through DMA * Resolution, pixels: 384Γ224 (standard mode) / 496Γ224 (widescreen mode)
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