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Card Sharks
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===Main round=== Contestants alternately respond to questions to gain control of the cards. In all versions from 1978 to 1989, the returning champion was usually selected to go first; if there were two new contestants, a backstage coin toss determined the player who sits in the champion's position. The 2019 revival instead has both contestants cut their decks onstage and show the resulting bottom card; the contestant with the higher card goes first. Similarly to another Goodson-Todman game show, ''[[Family Feud]]'', survey questions are posed to groups of 100 people, all of whom are typically in a common demographic group. (For example, "We asked 100 teachers, 'Has a student ever given you an apple?' How many said they have?"). Contestants are asked to predict how many of those 100 people responded in a specific manner. Their opponent is then asked whether he or she thinks the actual number is higher or lower than the previous contestant's response. The actual number is then revealed, and if the opponent is correct, they play their cards first; otherwise, the contestant to whom the question was posed plays first. The contestant who wins the question is shown the first card in their row of seven (five from 1978 to 1989 and ten in the first season of the 2019 revival) and can either keep it or replace it with the next card off the top of their individual deck, which he or she is then required to play. The contestant then guesses whether the next card in the row is higher or lower and continues to do so as long as he or she guesses correctly. If the next card is the same rank as the previous, or if the contestant makes an incorrect guess, that contestant loses control, and whatever cards they have played are discarded and replaced. The opposing contestant then has a chance to play from his or her base card, without the opportunity to exchange first. Either contestant can also elect to "freeze" their position if they are unsure of the next card. This prevents the opponent from playing and resets the contestant's base card to the frozen card, and whatever cards that were turned in that instance are not discarded. If neither contestant has guessed all the cards in his or her row correctly, or if one has frozen his or her position, play continues with another toss-up question, with the opposing contestant providing the initial numerical guess. In all versions from 1978 to 1989, as well as the ''Gameshow Marathon'' episode, the first two games consisted of a maximum of four questions each, and the third tie-breaker game contained a maximum of three questions; since 2019, only one game is played per match, with a maximum of five survey questions. If the contestants still have not cleared their row of cards prior to the last question of the round, that question is played as "sudden death.". The winner of the sudden death question can either play their cardsโand change their base card if they desiredโor pass to their opponent, who has to play without the option to change the base card. If either contestant guesses incorrectly, their opponent automatically wins the game. In all versions from 1978 to 1989, as well as the ''Gameshow Marathon'' episode, matches were best two-out-of-three, with the third game being played with three cards per contestant and a maximum of three high-low questions. Each game win was worth $100. The 2019 revival removes the "best two-out-of-three" aspect, with only one game now being played per match; whoever wins the game now receives $10,000 to use as a starting stake in the Money Cards. ====Rule changes==== In the 1980โ1981 season, a $500 bonus was awarded to any contestant who provided the exact number of people responding to a specific question, a rule that was modified in the 1986โ89 version. In the final few months of 1981, if a contestant was able to complete their row of five cards successfully without freezing or guessing wrong once, he or she won a $500 bonus. These bonuses were guaranteed regardless of the outcome of the overall match, meaning a contestant keeps the cash bonus regardless of winning or losing. The 1986โ89 version added two new varieties of questions in addition to the traditional survey questions. The traditional surveys could also be conducted with a group of ten in the studio audience who shared a characteristic (e.g., ten single women, ten security guards, ten people over 80). Because the odds of being exact were much higher (1:10 compared to 1:100), the exact guess bonus for this type of question was reduced to $100, and the group of ten shared a $100 bonus. The same poll group was used for a week's worth of episodes. The other change was to add general knowledge trivia questions into the game beginning in October 1986. Known as "educated guess questions," the contestant in control gives a numerical answer to the question, similar to a survey, but often much higher numerals that had to be posted as a Chyron on the screen instead of being on the contestant's podium. The opponent, as usual, must guess higher or lower than the answer. Exact guesses won a $500 bonus for the contestant. The 1986โ87 syndicated version introduced prize cards that were shuffled into the deck. If a card was revealed, that contestant was credited with the prize and claimed it if he or she won the game. The next card from the top of the contestant's deck replaced the prize card, and the contestant continued playing. At this time, the maximum number of questions per game was changed to a 4โ3โ2 format. Shortly thereafter, game #1 was also changed to a three question maximum, moving to a 3โ3โ2 format. However, all games reverted to the 4โ4โ3 format by December 1986. Also, contestants only won the prizes claimed for winning the match, or $100 if no prize cards were found during gameplay. In 1988, the tie-breaker round changed to a single sudden death question. The controlling contestant was shown both base cards before being given the option to play the cards (and change their base card if desired) or pass to the opponent (who had to play without changing). As before, if either contestant guessed incorrectly, their opponent automatically won the match. The 2019 version added percentage questions in addition to the traditional survey questions; otherwise, gameplay remains the same. There are no cash bonuses offered for an exact guess.
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