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Class (computer programming)
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===Object lifecycle=== As an [[Instance (computer science)|instance]] of a class, an object is constructed from a class via ''instantiation''. Memory is allocated and initialized for the object state and a [[Reference (computer science)|reference]] to the object is provided to consuming code. The object is usable until it is destroyed {{endash}} its state memory is de-allocated. Most languages allow for custom logic at lifecycle events via a [[Constructor (object-oriented programming)|constructor]] and a [[Destructor (computer programming)|destructor]].
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