Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Craps
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Bank craps== {{More footnotes needed|section|date=April 2018}} Bank craps or casino craps is played by one or more players betting against the casino rather than each other.<ref name=Scarne74/>{{rp|102}} Both the players and the dealers stand around a large rectangular craps table. Sitting is discouraged by most casinos unless a player has medical reasons for requiring a seat. The basic flow of a single game is:<ref name=Scarne74/>{{rp|76;102;107}} <ol> <li>The ''shooter'' wagers to ''pass'' (win) and then makes an initial ''come-out'' roll with two six-sided dice.</li> <ol style="list-style-type: lower-alpha;"> <li>If the come-out roll is 7 or 11, that is a ''natural'' and the shooter has a ''pass'' (wins); the game is over.</li> <li>If the come-out roll is 2, 3, or 12, that is a ''crap'' and the shooter has a ''missout'' (loses); the game is over.</li> <li>If the come-out roll is any other number (4, 5, 6, 8, 9, or 10), that value becomes the shooter's ''point''.</li> </ol> <li>If a point has been set, the shooter continues to roll until either:</li> <ol style="list-style-type: lower-alpha;"> <li>A subsequent roll matches the point and the shooter has a ''pass'' (wins); or</li> <li>A subsequent roll is 7 and the shooter has a ''missout'' (loses).</li> </ol> <li>Once a point is set and a missout occurs, the dice are passed to the person on the shooter's left, who becomes the new shooter.</li> </ol> ===Craps table=== [[File:Craps table diagram.svg|thumb|center|upright=4|The layout of a craps table, sometimes called a ''double-side dealer''<ref name=Scarne74/>{{rp|108}}]] Players use casino chips rather than cash to bet on the Craps "layout",<ref name=Scarne74/>{{rp|102}} a fabric surface which displays the various bets. The bets vary somewhat among casinos in availability, locations, and payouts. The tables roughly resemble bathtubs and come in various sizes. In some locations, chips may be called [[casino token|checks, tokens, or plaques.]] Against one long side is the casino's table bank: as many as two thousand casino chips in stacks of 20. The opposite long side is usually a long mirror.<ref name=Scarne74/>{{rp|107}} The U-shaped ends of the table have duplicate layouts and standing room for approximately eight players. In the center of the layout is an additional group of side bets which are used by players from both ends. The vertical walls at each end are usually covered with a rubberized target surface covered with small pyramid shapes to randomize the dice which strike them. The top edges of the table walls have one or two horizontal grooves in which players may store their reserve chips. [[File:Gambling games 3.jpg|thumb|right|upright|Two ''base dealers'' setting chips on a craps table at [[Harrah's Las Vegas]] (2011)]] The table is run by up to four casino employees: a '''''boxman''''' seated (usually the only seated employee) behind the casino's bank, who manages the chips, supervises the dealers, and handles "coloring up" players (exchanging small chip denominations for larger denominations in order to preserve the chips at a table); two '''''base dealers''''' who stand to either side of the boxman and collect and pay bets to players around their half of the table; and a '''''stickman''''' who stands directly across the table from the boxman, takes and pays (or directs the base dealers to do so) the bets in the center of the table, announces the results of each roll (usually with a distinctive patter), and moves the dice across the layout with an elongated wooden stick.<ref name=Scarne74/>{{rp|107}} Each employee also watches for mistakes by the others because of the sometimes large number of bets and frantic pace of the game. In smaller casinos or at quiet times of day, one or more of these employees may be missing, and have their job covered by another, or cause player capacity to be reduced. Some smaller casinos have introduced "mini-craps" tables which are operated with only two dealers; rather than being two essentially identical sides and the center area, a single set of major bets is presented, split by the center bets. Responsibility of the dealers is adjusted: while the stickman continues to handle the center bets, it is the base dealer who handles all other bets (as well as cash and chip exchanges). By contrast, in "street craps", there is no marked table and often the game is played with no back-stop against which the dice are to hit. Despite the name "street craps", this game is often played in houses, usually on an un-carpeted garage or kitchen floor. The wagers are made in cash, never in chips, and are usually thrown down onto the ground or floor by the players. There are no attendants, and so the progress of the game, fairness of the throws, and the way that the payouts are made for winning bets are self-policed by the players.<ref name="scarne">{{cite book |last1=Scarne |first1=John |author-link=John Scarne |title=Scarne's new complete guide to gambling |date=1986 |publisher=Simon & Schuster |location=New York |sbn=671-21734-8 |lccn=74-11701 |edition=Fully rev., expanded, updated |url=https://archive.org/details/scarnesnewcomple0000scar_o7m6 |url-access=registration}}</ref>{{rp|274β276}} ===Dice=== [[File:The Game (33285019256).jpg|thumb|right|upright=1.2|These ''perfect dice'' from the [[Tropicana Atlantic City]] have been retired by drilling a hole completely through between the 1-6 faces; the four-digit serial number on the 6 face has been partially obliterated, but it started and ended with a 4.]] The dice used at casinos for craps and many other games are sometimes called ''perfect'' or ''gambling house dice''. These are generally made from translucent extruded [[cellulose]], with perfectly square edges each {{cvt|3/4|Β±|1/5000|in}} in length, with pips drilled {{cvt|17|Β±|4|mil}} deep and filled with opaque paint matching the density of cellulose, which ensures the dice remain balanced. The dice are buffed and polished to a high glossy finish after the pips are set, and the edges usually are left sharp, also called square or razor edge. To discourage cheating and dice substitution, each die carries a serial number and the casino's logo or name.<ref name=Scarne74/>{{rp|23β24}} New Jersey specifies the maximum size of the die is {{cvt|0.775|in}} on a side.<ref>{{cite web |url=https://www.nj.gov/oag/ge/docs/Regulations/CHAPTER69E.pdf |title=New Jersey Administrative Code, Title 13, Chapter 69E: Gaming Equipment |publisher=State of New Jersey |access-date=24 December 2024}}</ref>{{rp|13:69E-1.15}} Under New Jersey regulations, the shooter selects two dice from a set of at least five.<ref>{{cite web |url=https://www.nj.gov/oag/ge/docs/Regulations/CHAPTER69F.pdf |title=New Jersey Administrative Code, Title 13, Chapter 69F: Rules of the Games |publisher=State of New Jersey |access-date=24 December 2024}}</ref>{{rp|13:69F-1.7}} ===Rules of play=== {{More citations needed section|date=January 2025}} {{Anchor|Rules of play against a bank or casino}}<!--Previous section name--> Each casino may set which bets are offered and different payouts for them, though a core set of bets and payouts is typical. Players take turns rolling two [[dice]] and whoever is throwing the dice is called the "shooter". Players can bet on the various options by placing chips directly on the appropriately-marked sections of the layout, or asking the base dealer or stickman to do so, depending on which bet is being made. While acting as the shooter, a player must have a bet on either the "Pass" or the "Don't Pass" line or both. "Pass" and "Don't Pass" are sometimes called "Win" and "Lose", "Do" and "Don't", or "Right" and "Wrong".<ref name=Scarne74/>{{rp|77;110}} The game is played in rounds and these "Pass" and "Don't Pass" bets are betting on the outcome of a single round. The shooter is presented with multiple dice (typically five) by the "stickman", and must choose two for the round. The remaining dice are returned to the stickman's bowl and are not used. [[File:Craps.jpg|thumb|left|A roll of 11 in the come-out phase is a "natural".]] Each round has two phases: "come-out" and "point". Dice are passed to the left. ====Phase 1 (Come-out)==== To start a round, the shooter makes one or more "come-out" rolls. While the come-out roll may specifically refer to the first roll of a new shooter, any roll where no point is established may be referred to as a come-out. By this definition the start of any new round regardless of whether it is the shooter's first toss can be referred to as a come-out roll. The shooter must shoot toward the farther back wall and is generally required to hit the farther back wall with both dice.<ref name=Scarne74/>{{rp|109}} Casinos may allow a few warnings before enforcing the dice to hit the back wall and are generally lenient if at least one die hits the back wall. Both dice must be tossed in one throw. If only one die is thrown the shot is invalid. A come-out roll of 2, 3, or 12 is called "craps" or "crapping out",<ref name=Scarne74/>{{rp|76}} and anyone betting the Pass line loses. On the other hand, anyone betting the Don't Pass line on come out wins with a roll of 2 or 3 and ties (pushes) if a 12 is rolled; in some rules, the 2 pushes instead of the 12, in which case the 3 and 12 win a Don't Pass bet.<ref name=Scarne74/>{{rp|111}} Shooters may keep rolling after crapping out; the dice are only required to be passed if a shooter sevens out (rolls a seven after a point has been established). A come-out roll of 7 or 11 is a "[[natural (gambling)|natural]]";<ref name=Scarne74/>{{rp|76}} the Pass line wins and Don't Pass loses. The other possible numbers are the point numbers: 4, 5, 6, 8, 9, and 10. If the shooter rolls one of these numbers on the come-out roll, this establishes the "point" β to "pass" or "win", the point number must be rolled again before a seven.<ref name=Scarne74/>{{rp|76}} ====Phase 2 (Point)==== The dealer flips a button to the "On" side and moves it to the point number signifying the second phase of the round. If the shooter "hits" the point value again (any value of the dice that sum to the point will do; the shooter does not have to exactly repeat the exact combination of the come-out roll) before rolling a seven, the Pass line wins and a new round starts. If the shooter rolls any seven before repeating the point number (a "seven-out"), the Pass line loses, the Don't Pass line wins, and the dice pass clockwise to the next new shooter for the next round.<ref name=Scarne74/>{{rp|76}} Once a point has been established, any multi-roll bets (including line bets and odds for Pass, Don't Pass, or both) are unaffected by the 2, 3, 11, or 12; the only numbers which affect the round are the established point, any specific bet on a number, or any 7. Any single roll bet is always affected (win or lose) by the outcome of any roll. {|class="wikitable" style="font-size:90%;text-align:center;" |+Summary of rolls during a single round<ref name=Scarne74/>{{rp|76}} ! colspan=2 style="font-size:125%;" | Phase 1 ("Come-out") | rowspan=14 style="font-size:10%;background:#ddd;" | ! colspan=11 style="font-size:125%;" | Phase 2 ("Point") |- ! rowspan=2 | Come-out roll !! rowspan=2 | Initial outcome !! colspan=11 | Subsequent roll(s), after point is established |- ! 2 !! 3 !! 4 !! 5 !! 6 !! 7 !! 8 !! 9 !! 10 !! 11 !! 12 |- ! 2 | style="background:#faa;" | Craps (Don't Pass) | colspan=11 style="background:#faa;" {{N/A}} |- ! 3 | style="background:#faa;" | Craps (Don't Pass) | colspan=11 style="background:#faa;" {{N/A}} |- ! 4 | Point 4 | Reroll || Reroll || style="background:#afa;" | Pass || Reroll | Reroll || style="background:#faa;" | Don't Pass || Reroll || Reroll | Reroll || Reroll || Reroll |- ! 5 | Point 5 | Reroll || Reroll || Reroll || style="background:#afa;" | Pass | Reroll || style="background:#faa;" | Don't Pass || Reroll || Reroll | Reroll || Reroll || Reroll |- ! 6 | Point 6 | Reroll || Reroll || Reroll || Reroll | style="background:#afa;" | Pass || style="background:#faa;" | Don't Pass || Reroll || Reroll | Reroll || Reroll || Reroll |- ! 7 | style="background:#afa;" | Natural (Pass) | colspan=11 style="background:#afa;" {{N/A}} |- ! 8 | Point 8 | Reroll || Reroll || Reroll || Reroll | Reroll || style="background:#faa;" | Don't Pass || style="background:#afa;" | Pass || Reroll | Reroll || Reroll || Reroll |- ! 9 | Point 9 | Reroll || Reroll || Reroll || Reroll | Reroll || style="background:#faa;" | Don't Pass || Reroll || style="background:#afa;" | Pass | Reroll || Reroll || Reroll |- ! 10 | Point 10 | Reroll || Reroll || Reroll || Reroll | Reroll || style="background:#faa;" | Don't Pass || Reroll || Reroll | style="background:#afa;" | Pass || Reroll || Reroll |- ! 11 | style="background:#afa;" | Natural (Pass) | colspan=11 style="background:#afa;" {{N/A}} |- ! 12 | style="background:#faa;" | Craps (Don't Pass) | colspan=11 style="background:#faa;" {{N/A}} |} ====Basic wagering rules==== Any player can make a bet on Pass or Don't Pass as long as a point has not been established, or Come or Don't Come as long as a point is established. All other bets, including an increase in odds behind the Pass and Don't Pass lines, may be made at any time. All bets other than Pass line and Come may be removed or reduced any time before the bet loses. This is known as "taking it down" in craps. The maximum bet for Place, Buy, Lay, Pass, and Come bets are generally equal to table maximum. Lay bet maximum are equal to the table maximum win, so players wishing to lay the 4 or 10 may bet twice at amount of the table maximum for the win to be table maximum. Odds behind Pass, Come, Don't Pass, and Don't Come may be however larger than the odds offered allows and can be greater than the table maximum in some casinos. Don't odds are capped on the maximum allowed win some casino allow the odds bet itself to be larger than the maximum bet allowed as long as the win is capped at maximum odds. Single rolls bets can be lower than the table minimum, but the maximum bet allowed is also lower than the table maximum. The maximum allowed single roll bet is based on the maximum allowed win from a single roll. In all the above scenarios, whenever the Pass line wins, the Don't Pass line loses, and [[vice versa]], with one exception: on the come-out roll, a roll of 12 will cause Pass Line bets to lose, but Don't Pass bets are pushed (or "barred"), neither winning nor losing; this is done to establish a [[house edge]] for Don't Pass bets.<ref name=Scarne74/>{{rp|110β111}} (The same applies to "Come" and "Don't Come" bets, discussed below.) ===Joining a game=== A player wishing to play craps without being the shooter should approach the craps table and first check to see if the dealer's "On" button is on any of the point numbers. * If the button has been turned to "Off", then the table is in the come-out phase, and a point has not been established. * If the dealer's button is "On", the table is in the point phase where casinos will allow odds behind an existing Pass line to be bet. Some casino do not allow new Pass line bets while a point has been established. Some casinos will place the bet straddling the outer border of the Pass line so as to indicate that it is to be paid the same odds as a place bet, instead of just even money. Other casinos will take the bet on the Pass line after a point has been established, known as put betting, which is a disadvantage to the player (since the seven is the most common roll and likely to happen before the "point"). In either case, all single or multi-roll proposition bets may be placed in either of the two phases. Between dice rolls there is a period for dealers to make payouts and collect losing bets, after which players can place new bets. The stickman monitors the action at a table and decides when to give the shooter the dice, after which no more betting is allowed. When joining the game, one should place money on the table rather than passing it directly to a dealer. The dealer's exaggerated movements during the process of "making change" or "change only" (converting currency to an equivalent in casino cheques) are required so that any disputes can be later reviewed against security camera footage. ===Rolling=== The dealers will insist that the shooter roll with one hand and that the dice bounce off the far wall surrounding the table. These requirements are meant to keep the game fair (preventing switching the dice or making a "controlled shot"). If a die leaves the table, the shooter will usually be asked to select another die from the remaining three but can request permission to use the same die if it passes the boxman's inspection. This requirement exists to keep the game fair and reduce the chance of [[loaded dice]]. ===[[Names]] of rolls=== {|class="wikitable" style="text-align:center" |+ Names of Rolls in Craps ! {{diagonal split header |Die A |Die B}} ! B:1<br/>{{die|1}}!! B:2<br/>{{die|2}} !! B:3<br/>{{die|3}} ! B:4<br/>{{die|4}}!! B:5<br/>{{die|5}} !! B:6<br/>{{die|6}} |- ! A:1<br/>{{die|1}} | style="background-color:#ff5533;" | Snake Eyes | colspan=5 | |- ! A:2<br/>{{die|2}} | style="background-color:#ff5533;" | Ace Deuce || style="background-color:#E0FFFF;" | Hard Four | colspan=4 | |- ! A:3<br/>{{die|3}} | style="background-color:#E0FFFF;" | Easy Four || style="background-color:#E0FFFF;" | Five (Fever Five) || style="background-color:#E0FFFF;" | Hard Six | colspan=3 | |- ! A:4<br/>{{die|4}} | style="background-color:#E0FFFF;" | Five (Fever Five) || style="background-color:#E0FFFF;" | Easy Six || style="background-color:#9ACD32;" | Natural/Seven Out || style="background-color:#E0FFFF;" | Hard Eight | colspan=2 | |- ! A:5<br/>{{die|5}} | style="background-color:#E0FFFF;" | Easy Six || style="background-color:#9ACD32;" |Natural/Seven Out || style="background-color:#E0FFFF;" | Easy Eight || style="background-color:#E0FFFF;" | Nine (Nina) || style="background-color:#E0FFFF;" | Hard Ten | | |- ! A:6<br/>{{die|6}} | style="background-color:#9ACD32;" | Natural/Seven Out || style="background-color:#E0FFFF;" | Easy Eight || style="background-color:#E0FFFF;" | Nine (Nina) || style="background-color:#E0FFFF;" | Easy Ten || style="background-color:#9ACD32;" | Yo (Yo-leven) || style="background-color:#ff5533;" | Boxcars/Midnight |} There are many local variants of the calls made by the stickman for rolls during a craps game.<ref name=Maurer50>{{cite journal |doi=10.1177/000271625026900116 |title=The Argot of the Dice Gambler |first=David W. |last=Maurer |author-link=David W. Maurer |date=May 1950 |volume=269 |issue=1 |journal=The Annals of the American Academy of Political and Social Science |pages=114β133 |jstor=1027824}}</ref> These frequently incorporate a reminder to the dealers as to which bets to pay or collect. ;Two β [[File:Tabler-icons dice-1.svg|Tabler-icons dice-1]][[File:Tabler-icons dice-1.svg|Tabler-icons dice-1]] "Snake Eyes", "Two Craps Two", "Double Aces", "Loose Deuce", "Snickies" : The two ones that compose it look like a pair of small, beady eyes.<ref>{{cite book |last1=Reich |first1=Herb |title=Numberpedia: Everything You Ever Wanted to Know (and a Few Things You Didn't) About Numbers |date=2011 |publisher=Skyhorse Publishing |location=New York |isbn=978-1-61608-084-6 |url=https://archive.org/details/numberpediaevery0000reic |url-access=subscription}}</ref>{{rp|41}} During actual play, more common terms are "two craps two" during the comeout roll because the Pass line bet is lost on a comeout crap roll and/or because a bet on any craps would win. "Aces; double the field" would be a more common call when not on the comeout roll to remind the dealers to pay double on the field bets and encourage the field bettor to place subsequent bets and/or when no crap bets have been placed. Another name for the two is "loose deuce" or "Snickies" due to it sounding like "Snake eyes" but spoken with an accent. ;Three β [[File:Tabler-icons dice-1.svg|Tabler-icons dice-1]][[File:Tabler-icons dice-2.svg|Tabler-icons dice-2]] "Three Craps Three", "Ace Deuce", "Tracy", "Acey Deucy" : Typically called as "three craps three" during the comeout roll, or "three, ace deuce, come away single" when not on the comeout to signify the come bet has been lost and to pay single to any field bettors. Three may also be referred to as "ace caught a deuce", "Tracy", or even less often "acey deucey". ;Four (hard) β [[File:Tabler-icons dice-2.svg|Tabler-icons dice-2]][[File:Tabler-icons dice-2.svg|Tabler-icons dice-2]]"Little Joe", "Joe", "Little Dick", "Little Joe from Kokomo", "Little Joe on the Front Row", "Ballerina" : usually hard, is sometimes referred to as "Little Joe from Kokomo" or "Little Joe on the front row" or just "Little Joe".<ref name=Maurer50/>{{rp|127}} A hard four can be called a "ballerina" because it is two-two ("[[ballet tutu|tutu]]"). ;Five β [[File:Tabler-icons dice-2.svg|Tabler-icons dice-2]][[File:Tabler-icons dice-3.svg|Tabler-icons dice-3]] "Phoebe", "Fever in the South", "West Kentucky", "No Field Five", "Fever" : is frequently called "no field five" in casinos in which five is not one of the field rolls and thus not paid in the field bets. Other names for a five are "fever" and "little Phoebe".<ref name=Maurer50/>{{rp|129}} ;Six β [[File:Tabler-icons dice-3.svg|Tabler-icons dice-3]][[File:Tabler-icons dice-3.svg|Tabler-icons dice-3]] "Jimmie Hicks", "Jimmie Hicks from the Sticks", "666 Winner 6", "Sixty Days", "Sice" : may be referred to as "Jimmie Hicks" or "Jimmie Hicks from the sticks", examples of [[rhyming slang]]. On a win, the six is often called "666 winner 6" followed by "came hard" or "came easy". ;Seven β [[File:Tabler-icons dice-6.svg|Tabler-icons dice-4]][[File:Tabler-icons dice-1.svg|Tabler-icons dice-2]] "Six Ace", "Up Pops the Devil", "Up Jumped the Devil", "Big Red", "Seven Out", "Seven Out Seven" : rolled as 6β1 is sometimes called "six ace" or "up pops the Devil". Older dealers and players may use the term "Big Red" because craps tables once prominently featured a large red "7" in the center of the layout for the one-roll seven bet. During the comeout, the seven is called "seven, front line winner", frequently followed by "pay the line" and/or "take the don'ts". After the point is established, a seven is typically called by simply "7 out"{{citation needed|date=April 2017}} or "7 out 7".{{citation needed|date=April 2017}}. ;Eight (hard) β [[File:Tabler-icons dice-4.svg|Tabler-icons dice-4]][[File:Tabler-icons dice-4.svg|Tabler-icons dice-4]] "Eighter from Decatur", "Ada from Decatur", "Square Pair", "Mom and Dad", "Ozzie and Harriet" : rolled the hard way, as opposed to an "easy eight", is sometimes called an "eighter from [[Decatur (disambiguation)|Decatur]]".<ref name=Maurer50/>{{rp|124}} It can also be known as a "square pair", "mom and dad", or "[[Ozzie and Harriet]]". ;Nine β [[File:Tabler-icons dice-4.svg|Tabler-icons dice-4]][[File:Tabler-icons dice-5.svg|Tabler-icons dice-5]] "Centerfield Nine", "Railroad Nine", "Jesse James", "Nina from Pasadena", "Nina at the Marina", "Niner from Carolina", Old Mike" : is called a "centerfield nine" in casinos in which nine is one of the field rolls, because nine is the center number shown on the layout in such casinos (2β3β4β9β10β11β12). In Atlantic City, a 4β5 is called a "railroad nine". The 4β5 nine is also known as "Jesse James" because the outlaw [[Jesse James]] was killed by a .45 caliber pistol. Other names for the nine include "Nina from [[Pasadena (disambiguation)|Pasadena]]", "Nina at the [[Marina]]", and "niner from [[The Carolinas|Carolina]]". Nine can also be referred to as "Old Mike", named after [[National Basketball Association|NBA]] Hall-of-Famer [[Michael Jordan]], who wore No. 9 in his FIBA international career, when players could only wear numbers 4 to 15. ;Ten (hard) β [[File:Tabler-icons dice-5.svg|Tabler-icons dice-5]][[File:Tabler-icons dice-5.svg|Tabler-icons dice-5]] "Big Dick", "Big Dick from Boston", "Big Dick the Ladies' Friend", "Dos Equis", "Puppy Paws", "Pair of Sunflowers", "Big John" : the hard way is "a hard ten", "dos equis" (Spanish, meaning "two X's", because the pip arrangement on both dice on this roll resembles "XX"), or "Hard ten β a woman's best friend",<ref name=Maurer50/>{{rp|121}} an example of both rhyming slang and sexual [[double entendre]]. Ten as a pair of 5's may also be known as "puppy paws" or "a pair of sunflowers" or "Big Dick" or "Big John." Another slang for a hard ten is "moose head", because it resembles a moose's antlers. This phrase came from players in the Pittsburgh area. ;Eleven β [[File:Tabler-icons dice-6.svg|Tabler-icons dice-6]][[File:Tabler-icons dice-5.svg|Tabler-icons dice-5]] "Yo", "Yo-leven", "Six Five No Jive" : called out as "yo" or "yo-leven" to prevent being misheard as "seven". An older term for eleven is "six five, no jive" because it is a winning roll. During the comeout, eleven is typically followed by "front line winner". After the point is established, "good field and come" is often added. ;Twelve β [[File:Tabler-icons dice-6.svg|Tabler-icons dice-6]][[File:Tabler-icons dice-6.svg|Tabler-icons dice-6]] "Boxcars", "Midnight", "Double-action Field Traction", "12 Craps 12" : known as "boxcars" because the spots on the two dice that show 6β6 look like schematic drawings of railroad [[boxcar]]s; it is also called "midnight", referring to twelve o'clock; and also as "double-action field traction", because of the (standard) 2-to-1 pay on Field bets for this roll and the fact that the arrangement of the pips on the two dice, when laid end-to-end, resemble tire tracks. On tables that pay triple the field on a twelve roll, the stickman will often loudly exclaim "triple" either alone or in combination with "12 craps 12" or "come away triple". Rolls of 4, 6, 8, and 10 are called "hard" or "gag", when rolled as a double,<ref name=Maurer50/>{{rp|125}} or "easy", when rolled with two different numbers. For example, rolls will be called "six the hard way", "easy eight", "hard ten", etc., because of their significance in center table bets known as the "hard ways". Hard way rolls are so named because there is only one way to roll them (i.e., the value on each die is the same when the number is rolled). Consequently, it is more likely to roll the number in different-number combinations (easy) rather than as a double (hard).
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)