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Creational pattern
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==Definition== The creational patterns aim to separate a system from how its objects are created, composed, and represented. They increase the system's flexibility in terms of the what, who, how, and when of object creation. <ref name=CS3DP>{{cite book|last=Judith|first=Bishop|title=C# 3.0 Design Patterns|year=2007|publisher=O'Reilly Media|location=California|isbn=978-0-596-52773-0|page=[https://archive.org/details/c30designpattern0000bish/page/336 336]|access-date=2015-05-22|url=https://archive.org/details/c30designpattern0000bish/page/336}}</ref>
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