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==Versions== [[File:Cryengine tree.svg|right|thumb|300px|This diagram illustrates the development history of CryEngine game engine versions.]] ===CryEngine 1=== CryEngine 1 was first made and used for the [[first-person shooter]] [[video game]] ''[[Far Cry (video game)|Far Cry]]''. It was originally developed by Crytek as a [[technology demo]] for [[Nvidia]] and, when the company saw its potential, it was turned into a game. When [[video card]]s with support for 3.0 [[pixel and vertex shaders]] were released, Crytek released version 1.2 of the engine which used some of the capabilities for better graphics. Later the company developed CryEngine version 1.3, which added support for [[High-dynamic-range rendering|HDR]] lighting. The engine has been licensed to [[NCsoft]] for their [[MMORPG]], ''[[Aion: The Tower of Eternity]]''.<ref>{{cite web|url=http://mycryengine.com/index.php?conid=69&id=22 |title=NCSoft - AION |publisher=Crytek |access-date=2012-08-09 |url-status=dead |archive-url=https://web.archive.org/web/20121004193149/http://mycryengine.com/index.php?conid=69&id=22 |archive-date=2012-10-04 }}</ref> On March 30, 2006, [[Ubisoft]] acquired all intellectual property rights to the ''Far Cry'' franchise and a perpetual license to use the ''Far Cry'' edition of CryEngine, known as the [[Dunia Engine]].<ref>{{cite web|url=http://news.teamxbox.com/xbox/10596/Ubisoft-Acquires-Far-Cry-Intellectual-Property-Perpetual-License-of-CryEngine |title=Ubisoft Acquires Far Cry IP and perpetual license of CryEngine |url-status=dead |archive-url=https://web.archive.org/web/20090107142531/http://news.teamxbox.com/xbox/10596/Ubisoft-Acquires-Far-Cry-Intellectual-Property-Perpetual-License-of-CryEngine/ |archive-date=2009-01-07 }}</ref> ===CryEngine 2=== CryEngine 2 is used in Crytek's game ''[[Crysis]]'', and an updated version in ''[[Crysis Warhead]]'', a side story of ''Crysis''. It was first licensed out to French company IMAGTP who specializes in architectural and urban-planning communication. The purpose of licensing the engine was to create a program to allow clients to see exactly what a building or other structure would look like before any actual construction was started. As of March 7, 2011, Simpson Studios has licensed CryEngine 2 out to use on a Massively Multiplayer Virtual World (MMVW) that takes place on a terraformed Mars.<ref>{{cite web|url=http://www.crytek.com/news/story.php?id=1502&p=0&n=news&t=14 |title=Welcome to Crytek |url-status=dead |archive-url=https://web.archive.org/web/20080422024012/http://www.crytek.com/news/story.php?id=1502&p=0&n=news&t=14 |archive-date=2008-04-22 }}</ref> On May 11, 2007, Crytek announced that they would be using the engine to create a game based on their new [[intellectual property]]. It is also confirmed that it would not be a part of ''[[Crysis]]'' and in fact may not even be a first-person shooter. On September 17, 2007, Ringling College of Art & Design became the first higher education institution in the world to license CryEngine 2 for educational purposes. ===CryEngine 3 (3.0–3.5)=== [[Crytek]] introduced CryEngine 3 at the 2009 [[Game Developers Conference]], held from March 25 to March 27 and demonstrated it on the [[Xbox 360]] and [[PlayStation 3]] consoles. The new engine was being developed for use on [[Microsoft Windows]], [[PlayStation 3]], [[Xbox 360]], and [[Wii U]]. As for the PC platform, the engine is said to support development in DirectX 9, 10, and 11.<ref>{{cite web|title=Crytek Announces CryENGINE 3|publisher=Crytek|url=http://www.crytek.com/news/news/?tx_ttnews%5Btt_news%5D=143|archive-url=https://web.archive.org/web/20090323125304/http://www.crytek.com/news/news/?tx_ttnews%5Btt_news%5D=143|archive-date=2009-03-23|date=2009-03-11|access-date=2009-03-12}}</ref><ref>{{cite web |url=http://kotaku.com/5168509/pc-gaming-getting-new-crytek-engine-time-to-upgrade |title=PC Gaming Getting New Crytek Engine (Time To Upgrade) |last=Plunkett |first=Luke |publisher=Kotaku |date=2009-03-11 |access-date=2009-03-12 |archive-date=2015-07-17 |archive-url=https://web.archive.org/web/20150717230513/http://kotaku.com/5168509/pc-gaming-getting-new-crytek-engine-time-to-upgrade |url-status=live }}</ref> As of June 1, 2009, it was announced that ''[[Crysis 2]]'' would be developed by Crytek on their brand-new engine.<ref>{{cite web|title=Crysis 2 teaser trailer|publisher=Crytek|url=http://www.crytek.com/games/crysis2/videos|date=2009-06-01|access-date=2009-06-08|archive-date=2015-09-29|archive-url=https://web.archive.org/web/20150929003627/http://www.crytek.com/games/crysis2/videos/|url-status=live}}</ref> CryEngine 3 was released on October 14, 2009.<ref>{{cite web |url=http://www.crytek.com/news/crytek-releases-cryengine%C2%AE-3 |title=Crytek releases CryENGINE 3 |date=2009-10-14 |publisher=Crytek |access-date=2009-11-21 |archive-url=https://web.archive.org/web/20130427024922/http://www.crytek.com/news/crytek-releases-cryengine%C2%AE-3 |archive-date=2013-04-27 |url-status=dead }}</ref> [[File:Cryengine Family Tree 2016.svg|thumb|300x300px|Family tree illustrating the history of CryEngine versions]] On March 1, 2010, a new tech demo of the engine was released for the i3D 2010 symposium, which demonstrates 'Cascaded Light Propagation Volumes for Real Time Indirect Illumination'.<ref>{{cite web|url=http://www.shacknews.com/video/4250/crytek-i3d-2010-tech-demo|title=Crytek 'i3D 2010' Tech Demo|publisher=[[Shacknews]]|date=2011-02-10|access-date=2012-09-08|archive-date=2012-02-19|archive-url=https://web.archive.org/web/20120219093244/http://www.shacknews.com/video/4250/crytek-i3d-2010-tech-demo|url-status=live}}</ref> On June 11, 2011, the [[Australian Defence Force]] revealed that [[Royal Australian Navy|Navy]] personnel would train on a virtual [[Canberra-class landing helicopter dock|landing helicopter dock ship]] made using the CryEngine 3 software.<ref>{{cite web|title=Avatars train on Navy's future ship|publisher=Australian Defence Force|url=http://www.defence.gov.au/minister/Claretpl.cfm?CurrentId=11969|date=2011-06-11|access-date=2011-06-11|archive-date=2011-08-31|archive-url=https://web.archive.org/web/20110831154214/http://www.defence.gov.au/minister/Claretpl.cfm?CurrentId=11969|url-status=live}}</ref> As of July 1, 2011, the Mod SDK version of CryEngine 3 specifically to create custom maps, mods and content for Crysis 2 is available on Crytek's website. Crytek also released a free-to-use version of the CryEngine for non-commercial game development. It was released as of August 17, 2011 under the name CRYENGINE® Free SDK.<ref>{{cite web|title=Free CryENGINE|website=MCV|publisher=develop online|url=http://www.develop-online.net/news/34466/Free-to-use-CryEngine-plans-emerge|date=2010-04-12|access-date=2010-04-12|archive-date=2013-03-25|archive-url=https://web.archive.org/web/20130325053538/http://www.develop-online.net/news/34466/Free-to-use-CryEngine-plans-emerge|url-status=live}}</ref><ref>{{cite web|title=Crytek Releases CryENGINE®3 SDK Free-of-Charge|publisher=Crytek Official Website|url=http://www.crytek.com/news/crytek-releases-cryengine-3-sdk-free-of-charge|date=2011-08-17|access-date=2011-08-25|archive-url=https://web.archive.org/web/20121015034708/http://crytek.com/news/crytek-releases-cryengine-3-sdk-free-of-charge|archive-date=2012-10-15|url-status=dead}}</ref> Crytek announced on September 9, 2011, that they would be using CryEngine 3 to bring the original ''Crysis'' to consoles.<ref>{{cite web|title=CRYTEK AND EA BRING CRYSIS TO CONSOLES|url=http://crytek.com/news/crytek-and-ea-bring-crysis-to-consoles|publisher=Crytek|access-date=2011-10-10|archive-date=2011-10-07|archive-url=https://web.archive.org/web/20111007192823/http://www.crytek.com/news/crytek-and-ea-bring-crysis-to-consoles|url-status=live}}</ref> It was released for Xbox Live and PlayStation Network on October 4, 2011.<ref>{{cite web|title=EA AND CRYTEK DELIVER CRYSIS TO CONSOLES TODAY|url=http://crytek.com/news/ea-and-crytek-deliver-crysis-to-consoles-today|publisher=Crytek|access-date=2011-10-10|archive-url=https://web.archive.org/web/20111007175431/http://www.crytek.com/news/ea-and-crytek-deliver-crysis-to-consoles-today|archive-date=2011-10-07|url-status=dead}}</ref> ===CryEngine (3.6–4)=== On August 21, 2013, Crytek rebranded CryEngine (starting from version 3.6.0) to simply "CryEngine", and announced that their next CryEngine would not be advertised with a version number. The reason for this decision was the claim that this new engine bears almost no similarity to previous CryEngine versions. However, the development kits available to licensees still use version numbers.<ref name="Release Notes">{{cite web |title=Public Release Notes |publisher=Crytek |url=http://docs.cryengine.com/display/SDKDOC1/Public+Release+Notes |access-date=2015-03-15 |archive-date=2018-05-19 |archive-url=https://web.archive.org/web/20180519100200/http://docs.cryengine.com/display/SDKDOC1/Public+Release+Notes |url-status=live }}</ref> The new CryEngine version adds support for [[Linux]]<ref name="linux_support">{{cite web|url=http://www.crytek.com/news/conference-attendees-can-also-see-a-brand-new-mobile-game-extra-engine-updates-and-much-more-at-crytek-s-booth|title=CRYENGINE adds Linux Support|date=2014-03-11|access-date=2014-03-11|publisher=[[Crytek]]|archive-date=2021-01-13|archive-url=https://web.archive.org/web/20210113031414/https://www.crytek.com/news/conference-attendees-can-also-see-a-brand-new-mobile-game-extra-engine-updates-and-much-more-at-crytek-s-booth|url-status=live}}</ref><ref name="linux_time">{{cite magazine|last=Peckham|first=Matt|title=Crytek Adding Linux Support for CryEngine Bodes Well for Steam OS|url=https://time.com/22043/crytek-adding-linux-support-for-cryengine-bodes-well-for-steam-os/|magazine=[[Time (magazine)|Time]]|access-date=2014-08-13|location=US|date=2014-03-12|archive-date=2019-07-13|archive-url=https://web.archive.org/web/20190713140819/https://time.com/22043/crytek-adding-linux-support-for-cryengine-bodes-well-for-steam-os/|url-status=live}}</ref> and consoles such as the PlayStation 4, Xbox One, and Wii U.<ref>{{cite web|last=Makuch|first=Eddie|title=New CryEngine revealed|url=http://gamespot.com/gamescom/new-cryengine-revealed-6413371/|publisher=Gamespot|access-date=March 13, 2015|date=August 21, 2013|archive-date=September 25, 2013|archive-url=https://web.archive.org/web/20130925114245/http://www.gamespot.com/gamescom/new-cryengine-revealed-6413371|url-status=live}}</ref> Subsequent appearances at events have also featured the use of CryEngine on virtual reality systems, at GDC 2015 Crytek brought a demonstration 'Back To Dinosaur Island' to the event to showcase such.<ref name="vrfocus-cryengine">{{cite web|last=Eva|first=Kevin|title=Crytek Unveils CryEngine Updates, Back To Dinosaur Island Demo|url=http://vrfocus.com/archives/12457/crytek-unveils-cryengine-updates-return-dinosaur-island-vr-demo/|publisher=VRFocus|access-date=4 March 2015|archive-date=4 March 2016|archive-url=https://web.archive.org/web/20160304063840/http://vrfocus.com/archives/12457/crytek-unveils-cryengine-updates-return-dinosaur-island-vr-demo/|url-status=dead}}</ref> === CryEngine V === On March 22, 2016, Crytek announced a new version of CryEngine, called CryEngine V. Additionally, a new licensing model was introduced with a "[[pay what you want]]" model for usage and access to the [[source code]].<ref>{{cite web|url=http://kotaku.com/cryteks-video-game-engine-is-now-free-1765078659|title=Crytek's Video Game Engine Is Now Free|last=Schreier|first=Jason|publisher=[[Kotaku]]|date=2016-03-15|access-date=2016-05-13|archive-date=2016-05-10|archive-url=https://web.archive.org/web/20160510122147/http://kotaku.com/cryteks-video-game-engine-is-now-free-1765078659|url-status=live}}</ref><ref>{{cite magazine|url=http://www.pcgamer.com/cryengine-v-releases-today-on-a-pay-what-you-want-basis/|title=CryEngine V releases today on a pay-what-you-want basis|last=Prescott|first=Shaun|magazine=[[PC Gamer]]|date=March 16, 2016|access-date=May 13, 2016|archive-date=May 18, 2016|archive-url=https://web.archive.org/web/20160518013918/http://www.pcgamer.com/cryengine-v-releases-today-on-a-pay-what-you-want-basis/|url-status=live}}</ref> On September 21, 2017, CryEngine 5.4 was released,<ref>{{cite web |url=https://www.cryengine.com/news/cryengine-54-major-release |title=CRYENGINE 5.4 Major Release |date=2017-09-21 |access-date=2017-10-15 |archive-date=2018-12-12 |archive-url=https://web.archive.org/web/20181212193843/https://www.cryengine.com/news/cryengine-54-major-release |url-status=live }}</ref> adding the Vulkan API renderer as a beta, substance integration,<ref>{{cite web | url=https://www.youtube.com/watch?v=DrXodxvSog8 |archive-url=https://ghostarchive.org/varchive/youtube/20211212/DrXodxvSog8| archive-date=2021-12-12 |url-status=live| title=5.4 Feature - Substance Import |date=23 November 2017 | publisher=CRYENGINE | access-date=February 18, 2020}}{{cbignore}}</ref> and other features including new C# templates, asset system updates, and new anti-aliasing techniques. On March 20, 2018, Crytek changed the licensing from "pay what you want" to a 5% revenue-sharing model.<ref>{{cite web |url=https://www.gamesindustry.biz/articles/2018-03-20-crytek-adopts-royalties-model-as-cryengine-5-5-arrives |title=Crytek adopts royalties model as CryEngine 5.5 arrives |date=2018-03-20 |access-date=2018-09-12 |archive-date=2018-09-13 |archive-url=https://web.archive.org/web/20180913040203/https://www.gamesindustry.biz/articles/2018-03-20-crytek-adopts-royalties-model-as-cryengine-5-5-arrives |url-status=live }}</ref> In 2022 5.7 version was released with few new features as the features claimed to be in 5.7 were scrapped and moved to new CryEngine 6. 5.7 included Scaleform 4 support. The developers have stated that this will be the last version of CryEngine 5 and confirmed they are working on new iteration of CryEngine. The previous versions (before 5.7) were deprecated and can't be downloaded.
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