Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Crytek
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== 1999β2004: CryEngine and ''Far Cry'' === [[File:VIGAMUS E3 2000 Demo Disk of Crytek Engine.jpg|thumb|The E3 2000 Crytek demo disk]] Crytek was founded by the [[Turks in Germany|Turkish-German]] brothers [[Cevat Yerli|Cevat]], Avni and Faruk Yerli in September 1999 in [[Coburg]], Germany.<ref name="x-isle">{{cite web |url=https://www.polygon.com/features/2013/7/11/4503782/crytek-x-isle-redemption |title=THE STORY OF CRYTEK: FROM X-ISLE THROUGH REDEMPTION |first=Charlie |last=Hall |date=11 July 2013 |access-date=31 May 2017 |work=[[Polygon (website)|Polygon]] |archive-date=22 March 2017 |archive-url=https://web.archive.org/web/20170322003321/http://www.polygon.com/features/2013/7/11/4503782/crytek-x-isle-redemption |url-status=live }}</ref> One of their first projects was a tech demo of a game called ''X-Isle: Dinosaur Island'', which showcased their game engine technology that offered larger viewing distances than other game engines could at that time. They met with [[Nvidia]] during the 1999 [[Electronic Entertainment Expo]] (E3) where their [[tech demo]] caught the attention of Nvidia and various media groups. Crytek later signed on with Nvidia to distribute ''X-Isle'' as benchmarking software for Nvidia cards.<ref name="x-isle"/> Crytek's first major game project was ''Engalus'', a [[first-person shooter]] with a [[cyberpunk]] theme and [[Role-playing video game|role-playing]] elements, which was first privately shown at E3 2000. The project first attracted publicity for the company at the 2000 [[European Computer Trade Show|ECTS]] with their tech demo at the Nvidia booth, but was subsequently cancelled.<ref name="engalus">{{Cite web |url=https://www.polygon.com/2013/2/7/3963986/cryteks-canceled-fps-was-a-cyberpunk-adventure-of-half-life-meets |title=Crytek's canceled FPS was a cyberpunk adventure of 'Half-Life meets Metal Gear Solid' |last=Corriea |first=Alexa Ray |date=7 February 2013 |website=[[Polygon (website)|Polygon]] |access-date=17 May 2017 |archive-date=24 December 2018 |archive-url=https://web.archive.org/web/20181224065508/https://www.polygon.com/2013/2/7/3963986/cryteks-canceled-fps-was-a-cyberpunk-adventure-of-half-life-meets |url-status=live }}</ref> Crytek was approached by [[Ubisoft]] to develop ''X-Isle'' into a full [[AAA (video gaming)|AAA]] game. This evolved into ''[[Far Cry (video game)|Far Cry]]'', which was released in March 2004. Concurrently, Crytek announced their licensable game engine, [[CryEngine]], that was used for ''X-Isle'' and ''Far Cry''.<ref name="x-isle" /> In February 2004, German police carried out a morning raid on Crytek offices, acting on an ex-intern's claim that Crytek was using software illegally. The police investigated for software copies greater than licences purchased, but no charges were pressed.<ref name="Crytek Raided">{{cite web|url=http://www.ign.com/articles/2004/02/05/crytek-responds-to-raid|title=Crytek Raided|date=5 February 2004|access-date=27 January 2015|archive-date=18 February 2015|archive-url=https://web.archive.org/web/20150218155101/http://www.ign.com/articles/2004/02/05/crytek-responds-to-raid|url-status=live}}</ref> That same month, Crytek and [[Electronic Arts]] (EA) announced a strategic partnership to develop a new gaming franchise based on the CryEngine, which would eventually be the ''[[Crysis]]'' series. Crytek chose this path to highlight that the CryEngine was not limited to just what ''Far Cry'' had shown.<ref name="x-isle" /> Due to this partnership, Ubisoft acquired the full rights to the ''Far Cry'' franchise by 2006 as well as a perpetual licence to the first CryEngine, which they have since adapted into their own Dunia Engine.<ref>{{cite web |url=http://www.ign.com/articles/2006/03/30/ubisoft-acquires-rights-to-far-cry |title=UBISOFT ACQUIRES RIGHTS TO FAR CRY |first=Wade |last=Steel |date=30 March 2006 |access-date=30 May 2017 |work=[[IGN]] |archive-date=20 March 2017 |archive-url=https://web.archive.org/web/20170320055803/http://www.ign.com/articles/2006/03/30/ubisoft-acquires-rights-to-far-cry |url-status=live }}</ref> In December 2004, Crytek and [[ATI_Technologies|ATI]] created a special cinematic [[machinima]]<ref name="Crytek and ATI Demo">{{cite web |url=http://ati.amd.com/gitg/promotions/crytek/index.html |title=Crytek and ATI Demo |url-status=dead |archive-url=https://web.archive.org/web/20071104120026/http://ati.amd.com/gitg/promotions/crytek/index.html |archive-date=4 November 2007 }}</ref> to demonstrate the future of PC gaming.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)