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Cyclops64
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==Architecture overview== Each [[64-bit]] Cyclops64 chip (processor) will run at 500 [[megahertz]] and contain 80 processors. Each processor will have two '''thread units''' and a [[floating point unit]]. A thread unit is an in-order [[64-bit]] [[RISC]] core with 32 kB scratch pad memory, using a 60-instruction subset of the [[Power ISA]] [[instruction set]]. Five processors share a 32 kB instruction cache. The processors will be connected with a 96 port, 7 stage non-internally blocking [[crossbar switch]]. They will communicate with each other via global interleaved memory (memory that can be written to and read by all threads) in the [[Static random access memory|SRAM]]. The theoretical peak performance of a Cyclops64 chip is 80 [[gigaflops]] (this assumes a continuous stream of [[multiply–accumulate]] instructions, each of which are counted as two floating-point operations). A full system (consisting of 2 thread units per processor, 80 processors per chip, 1 chip per board, 48 boards per midplane, 3 midplanes per rack, and 96 (12 x 8) racks per system) would contain 13,824 C64 chips, consisting of 1,105,920 processors capable of running 2,211,840 concurrent threads.
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