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Dave Taylor (game programmer)
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==id Software== Taylor worked for id Software between 1993 and 1996, and was during the time involved with the development of ''[[Doom (1993 video game)|Doom]]'' and ''[[Quake (video game)|Quake]]''. He created [[software port|ports]] of both games to [[IRIX]], [[AIX (operating system)|AIX]], [[Solaris (operating system)|Solaris]] and [[Linux]], and helped program the [[Atari Jaguar]] ports of ''Doom'' and ''[[Wolfenstein 3D]]''.<ref>{{cite web |url=http://www.linuxjournal.com/article/1 |title=DOOM |last=Johnson |first=Michael K. |date=December 1, 1994 |website=[[Linux Journal]] |access-date=January 23, 2010 |url-status=live |archive-url=https://web.archive.org/web/20100128231357/http://www.linuxjournal.com/article/1 |archive-date=January 28, 2010}}</ref> He also considers himself to have been the "spackle coder" on ''Doom'', for adding things such as the status bar, [[sound library]] integration, the automap, level transitions, cheat codes, and the network chat system.<ref>{{cite web |url=http://www.blankmaninc.com/david-taylor-interview |title=Dave Taylor Interview |last=Hawk |first=Lucky |date=October 17, 2012 |website=BLANKMANinc |access-date=June 29, 2013 |url-status=dead |archive-url=https://web.archive.org/web/20130629004105/http://www.blankmaninc.com/david-taylor-interview |archive-date=June 29, 2013}}</ref> On ''Quake'', he wrote the original sound engine, the [[DOS]] [[TCP/IP]] network library, and added [[VESA]] 2.0 support. One of the musical themes in ''[[Doom II]],'' "The Dave D. Taylor Blues", was named after him by [[Robert Prince (video game composer)|Robert Prince]].<ref>{{cite web |url=http://www.blankmaninc.com/david-taylor-interview/2 |title=Dave Taylor Interview |last=Hawk |first=Lucky |date=October 17, 2012 |website=BLANKMANinc |access-date=June 29, 2013 |url-status=dead |archive-url=https://web.archive.org/web/20131101062657/http://www.blankmaninc.com/david-taylor-interview/2 |archive-date=November 1, 2013}}</ref> The 2003 book ''[[Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture]]'' mentions his habit of passing out from [[motion sickness]] after prolonged playing of ''Doom'', and how the other employees would, after such incidents, sketch a body outline of his unconscious form with masking tape. After the success of the game, they bought him a couch to pass out on. His attempts to "talk up" ''Quake'' on-line, his purchase of an [[Acura NSX]] with ''Doom'' money, his friendship with [[American McGee]], and his eventual departure from the company are also mentioned.<ref>{{cite book |last=Kushner |first=David |date=2003 |title=[[Masters of Doom|Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture]] |location=New York |publisher=[[Random House]] |page=89 |isbn=0-375-50524-5}}</ref>
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