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David Crane (programmer)
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===Early life=== David Crane was born in [[Nappanee, Indiana|Nappanee]], [[Indiana]] in 1954.{{sfn|Cohen|1982|p=104}}{{sfn|Covert|1984|p=48}} When he was young, Crane was fascinated by technology and engineering. He dismantled a black and white television to create a channel tuner near his bedside and make a TV in a cabinet on his wall and create a [[laser]] that could ignite a match at the end of a workbench. He intended to work on making gadgets that would help people in their lives but, in 2010, he reflected that "...video game design was even a better fit for that combination of skills. But as I was growing up there was no such thing as a videogame, so how could I know?"{{sfn|Hunt|2010|p=86}} Crane's first encounter with a video game was with the [[Magnavox Odyssey]] that his parents bought him. He later admitted he was "bored by the rudimentary games" but was fascinated by the technology's potential.{{sfn|Hunt|2010|p=88}} Crane first encountered a computer through a [[Boy Scouts of America|Boy Scout]] master who worked in data processing and began learning Hollerith code for [[punched card]]s.{{sfn|Hunt|2010|p=86}}{{sfn|Hunt|2010|p=88}} He attended a computer programming extension campus.{{sfn|Hunt|2010|p=88}} Once Crane graduated in 1972, he could code in three different programming languages.{{sfn|Hunt|2010|p=88}}{{sfn|Covert|1984|p=51}} Crane went to the [[DeVry University|DeVry Institute of Technology]] in [[Phoenix, Arizona]].{{sfn|Covert|1984|p=51}} He completed the four-year course in 33 months and received his degree in electrical engineering.{{sfn|Covert|1984|p=51}}{{sfn|Drury|2021|p=86}}
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