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Digitality
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==Development== In the 1990s, literature on the effects of interactivity with information began to be written and published, particularly focused on the immediacy and ubiquity of [[digital communications]], and the interactivity and participatory nature of [[digital media]].<ref>Hershman, Lynn. "The Fantasy Beyond Control." ''[https://books.google.com/books?id=JnH5nQEACAAJ Illuminating Video: An Essential Guide to Video Art]'', 1990</ref> While traditionally in [[Postmodernism]] a decisive role for media in the formation of personality, culture and social order is presumed,<ref>Bignell, Jonathan. ''[https://books.google.com/books?id=0lVabD9fYBIC&dq=postmodern+media+theorists&pg=PR7 Post Modern Media Culture]''. Akaar Books, 2000.</ref> so that this emerged literature differed fundamentally from the analog critical theory, in that the audience now has the ability to do more than create a personal text through their [[idiolect]], as they are able to create newly informed texts which reinforce the behavior of other participants.<ref>Landow, George P. ''[https://books.google.com/books?id=exzQDHI8rpQC&dq=critical+theory+of+media&pg=PR11 Hypertext 3.0: Critical Theory and New Media in an Era of Globalization]''. 3rd ed., Baltimore, The Johns Hopkins University Press, 2006.</ref> Simply put, digital media made way for individuals to express themselves through online interaction and refine their skills in a communal effort. Many works have been written outlining the fear of digitality. In the 1990s, the realization of digitality caused many artists to visualize and fear a future where analog would become completely extinct. They viewed digitalization as a deletion of the past.<ref>{{cite journal |last1=Swanstrom |first1=Lisa |title=External Memory Drives: Deletion and Digitality in Agrippa (A Book of The Dead) |journal=Science Fiction Studies |date=2016 |volume=43 |issue=1 |pages=14β32 |doi=10.5621/sciefictstud.43.1.0014 |url=https://umu.diva-portal.org/smash/get/diva2:1136926/FULLTEXT01 }}</ref> Although the computer was originally created to complete large scale computations, it ultimately progressed into a processing machine that could retrieve and interpret information very quickly. The first personal computer was first introduced by [[Ed Roberts (computer engineer)|Ed Roberts]] in 1975 and this sparked the introduction of other "personal computers".<ref>Henderson, Harry. ''[https://books.google.com/books?id=3Tla6d153uwC Encyclopedia of Computer Science and Technology]''. CRC Press, 2003.{{pn|date=March 2021}}</ref> As technology continued to advance, more and more intelligent computers were coming to light with stronger processing power and wider range of utilities. This new age of technology lead to the invention of the [[World Wide Web]] by [[Tim Berners-Lee]] in 1990 which revolutionized the modern world. With the introduction of this [[World Wide Web]] people were able to more commonly access a data pool online with a trove of information. This information is now easily accessible from a [[Smartphone]] which can connect people from anywhere at any time.
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