Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
DirectSound
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==DirectSound3D== '''DirectSound3D''' (DS3D) is an extension to DirectSound introduced with DirectX 3 in 1996 with the intention to standardize [[3D audio effect|3D audio]] in Windows. DirectSound3D allows software developers to utilize audio by writing once for a single audio [[Application programming interface|API]] instead of rewriting code numerous times to work for each audio card vendor. In DirectX 5, DirectSound3D gained the support for sound cards that use third party 3D audio algorithms in order to [[Hardware acceleration|accelerate]] DirectSound3D properly, through methods approved by Microsoft. In DirectX 8, DirectSound and DirectSound3D (DS3D) were officially merged and given the name '''DirectX Audio''', however the API is still commonly referred to as DirectSound.
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)