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Donald Duck: Goin' Quackers
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==Plot== ''Goin' Quackers'' begins with [[Donald Duck]], his arch-rival [[Gladstone Gander]], and inventor [[Gyro Gearloose]] watching television reporter [[Daisy Duck]] discovering the mysterious temple of the evil magician [[Merlock (Disney)|Merlock]]. As she tells the story, she is kidnapped by Merlock. Gladstone sets out to find her before Donald, who uses Gyro's new invention, the "Tubal Teleport System", to track down Merlock and Daisy. The machine is too weak to reach Merlock's lair; to do so, the player must plant antennas at certain locations to boost its power. Along the way, one can compete with Gladstone, reverse the spells that Merlock put on [[Huey, Dewey, and Louie]]'s toys and defeat several [[boss (video games)|bosses]], including the [[Beagle Boys]] and [[Magica De Spell]]. In the end, Donald locates Merlock, defeats him and rescues Daisy. The temple collapses as Gyro teleports them back to his lab, where Donald receives a kiss from Daisy.
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