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Entropy (information theory)
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=== Example === Information theory is useful to calculate the smallest amount of information required to convey a message, as in [[data compression]]. For example, consider the transmission of sequences comprising the 4 characters 'A', 'B', 'C', and 'D' over a binary channel. If all 4 letters are equally likely (25%), one cannot do better than using two bits to encode each letter. 'A' might code as '00', 'B' as '01', 'C' as '10', and 'D' as '11'. However, if the probabilities of each letter are unequal, say 'A' occurs with 70% probability, 'B' with 26%, and 'C' and 'D' with 2% each, one could assign variable length codes. In this case, 'A' would be coded as '0', 'B' as '10', 'C' as '110', and 'D' as '111'. With this representation, 70% of the time only one bit needs to be sent, 26% of the time two bits, and only 4% of the time 3 bits. On average, fewer than 2 bits are required since the entropy is lower (owing to the high prevalence of 'A' followed by 'B' β together 96% of characters). The calculation of the sum of probability-weighted log probabilities measures and captures this effect. English text, treated as a string of characters, has fairly low entropy; i.e. it is fairly predictable. We can be fairly certain that, for example, 'e' will be far more common than 'z', that the combination 'qu' will be much more common than any other combination with a 'q' in it, and that the combination 'th' will be more common than 'z', 'q', or 'qu'. After the first few letters one can often guess the rest of the word. English text has between 0.6 and 1.3 bits of entropy per character of the message.<ref name="Schneier, B page 234">Schneier, B: ''Applied Cryptography'', Second edition, John Wiley and Sons.</ref>{{rp|p=234}}
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