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==History== ''Eroge'' is a Japanese [[erotic video game]].<ref name="Wood">{{cite book|last=Wood|first=Andrea|title=Over the rainbow : queer children's and young adult literature|publisher=University of Michigan Press|isbn=978-0-472-07146-3|pages=354–379|editor=Kenneth B. Kidd, Michelle Ann Abate|chapter=Choose Your Own Queer Erotic Adventure: Young Adults, Boys Love Computer Games, and the Sexual Politics of Visual Play|year=2011}}</ref> The earliest known commercial erotic computer game is PSK's ''Lolita Yakyūken'', released in [[1982 in video games|1982]].<ref>{{Cite web|url=https://www.mobygames.com/game/lolita-yakyken|title=Lolita: Yakyūken (1982)}}</ref> That same year, [[Koei]] released the erotic title, {{nihongo|''Seduction of the Condominium Wife''|団地妻の誘惑|Danchi Zuma no Yūwaku}}, which was an early [[Role-playing video game|role-playing]] [[adventure game]] with color graphics,<ref>{{cite web|title=Danchizuma no Yuuwaku|publisher=Legendra|url=http://www.legendra.com/rpg/fiche-rpg_id-3276-rpg-danchizuma_no_yuuwaku.html#fichesr_33_3276|access-date=2011-03-16|archive-url=https://web.archive.org/web/20110713195411/http://www.legendra.com/rpg/fiche-rpg_id-3276-rpg-danchizuma_no_yuuwaku.html#fichesr_33_3276|archive-date=2011-07-13|url-status=dead}}</ref><ref>{{cite web|title=Danchi-zuma no Yuuwaku|publisher=[[GameSpot]] |url=http://www.gamespot.com/fm7/rpg/danchizumanoyuuwaku/index.html|access-date=2011-03-16}}</ref> owing to the eight-color palette of the [[PC-8000 series|PC-8001]] computer. It became a hit, helping Koei become a major software company.<ref name=Pesimo>{{cite book |author=Pesimo, Rudyard Contretas |chapter='Asianizing' Animation in Asia: Digital Content Identity Construction Within the Animation Landscapes of Japan and Thailand |title=Reflections on the Human Condition: Change, Conflict and Modernity—The Work of the 2004/2005 API Fellows |year=2007 |publisher=The Nippon Foundation |pages=124–160 |archive-url=https://web.archive.org/web/20110904050744/http://www.apimal.org/blogcms/media/13/File/Pesimo.pdf |archive-date=2011-09-04 |chapter-url=http://www.apimal.org/blogcms/media/13/File/Pesimo.pdf}}</ref> In another opinion, [[Yuji Horii]] recalled in 1986 that he saw a demonstration of a [[Yakyūken]]-like game running on the [[FM-8]] in the end of [[1981 in video games|1981]], and he considered Yakyūken was the origin of adult games.<ref>{{Cite journal|last=Horii|first=Yuji|author-link=Yuji Horii|year=1986|title=ゆう坊の虹色ディップスイッチ - ふぁんくしょん:5 アダルトソフトの巻(前編)|journal=Log in|language=ja|publisher=[[ASCII Corporation]]|volume=5|issue=8|pages=162–163|issn=0286-486X}}</ref> Some writers say that ''[[:ja:野球拳 (ハドソンのゲーム)|Yakyūken]]'' produced for [[Sharp MZ]] computers by [[Hudson Soft]] is the first Japanese adult game.<ref>{{Cite book|title=ぼくたちの美少女ゲーム クロニクル|last=Maeda|first=Hiroyuki|publisher=オークス|year=2015|isbn=9784799008096|pages=6|language=ja}}</ref><ref name="yakyu1981">{{Cite book|title=エロゲー文化研究概論 増補改訂版|last=Miyamoto|first=Naoki|publisher=総合科学出版|year=2017|isbn=9784881818596|pages=18–19|language=ja}}</ref> Other now-famous Japanese companies such as [[Enix]], [[Square (video game company)|Square]] and [[Nihon Falcom]] also released erotic adult games for the PC-8801 computer in the early 1980s before they became mainstream.<ref name="Retro">[http://www.hardcoregaming101.net/JPNcomputers/Japanesecomputers3.htm Retro Japanese Computers: Gaming's Final Frontier], Hardcore Gaming 101, reprinted from ''[[Retro Gamer]]'', Issue 67, 2009</ref> Early ''eroge'' usually had simple stories, some even involving [[anal sex]], which often led to widespread condemnation from the Japanese media. In some of the early erotic games, the erotic content is meaningfully integrated into a thoughtful and mature storytelling, though others often used it as a flimsy excuse for pornography.<ref name=Retro/> Erotic games made the PC-8801 popular, but customers quickly became tired of paying 8800 yen ($85) for such simple games. Soon, new genres were invented: ASCII's ''Chaos Angels'', a [[Role-playing video game|role-playing]]-based ''eroge'', inspired ''[[Dragon Knight (video game series)|Dragon Knight]]'' by [[ELF Corporation|Elf]] and ''[[Rance (series)|Rance]]'' by [[AliceSoft]].{{cn|date=July 2024}} In the early 1990s ''eroge'' games became much more common. Most ''eroge'' games, a fairly large library, found its way on the [[PC-9800 series|PC-9801]] platform. [[FM Towns]] also received many games, more so than the [[X68000]] or [[MS-DOS]], whilst the [[MSX]] platform (which had many ''eroge'' games in the 1980s) was nearing the end of its lifetime. ''Eroge'' was much less common on consoles – only [[NEC]]'s [[PC Engine]] series had officially licensed adult games, and from the mid-90s, [[Sega]]'s [[Sega Saturn|Saturn]]. Both [[Nintendo]] and [[Sony]] disallowed adult video games on their consoles. Games also started to appear on [[Windows]] as it grew in popularity. There were also some titles on the [[Arcade game|arcades]], such as the ''[[Gals Panic]]'' series. In 1992, Elf released ''[[Dōkyūsei (video game)|Dōkyūsei]]''. In it, before any eroticism, the user has to first win the affection of one of a number of female characters, making the story into an [[interactive fiction|interactive romance novel]]. Thus, the [[dating simulation|love simulation]] genre was invented. Soon afterwards, the video game ''Otogirisou'' on the [[Super Famicom]] attracted the attention of many Japanese gamers. ''Otogirisou'' was a standard adventure game but had multiple endings. This concept was called a "sound novel". In 1996, the new software developer and publisher [[Leaf (company)|Leaf]] expanded on this idea, calling it a [[visual novel]] and releasing their first successful game, ''[[Shizuku (video game)|Shizuku]]'', a horror story starring a rapist high school student, with very highly reviewed writing and music. Their next game, ''[[Kizuato]]'', was almost as dark. However, in 1997, they released ''[[To Heart]]'', a sweetly sentimental story of high school love that became one of the most famous and trendsetting ''eroge'' ever. ''To Heart''{{'s}} music was so popular it was added to [[karaoke]] machines throughout Japan—a first for ''eroge''. In response to increasing pressure from Japanese [[Lobby group|lobby groups]], in mid-1996 [[Sega|Sega of Japan]] announced that they would no longer permit [[Sega Saturn]] games to include nudity.<ref>{{cite magazine |last=Svensson |first=Christian |date=August 1996 |title=Sega Sees Naked Truth |magazine=[[Next Generation (magazine)|Next Generation]] |publisher=[[Imagine Media]] |issue=20 |page=22}}</ref> After a similar game by [[Nexton#Tactics|Tactics]], ''[[One: Kagayaku Kisetsu e]]'', became a hit in 1998, [[Visual Arts (company)|Visual Arts]] scouted main creative staff of ''One'' to form a new brand under them, which became [[Key (company)|Key]]. In 1999, Key released ''[[Kanon (visual novel)|Kanon]]''. It contains only about seven brief erotic scenes in a sentimental story the size of a long novel (an all-ages version was also released afterward), but the enthusiasm of the response was unprecedented, and ''Kanon'' sold over 300,000 copies. In 2002 a 13-episode anime series was produced, as well as another 24-episode anime series in 2006. According to Satoshi Todome's ''A History of Eroge'', ''Kanon'' is still the standard for modern ''eroge'' and is referred to as a "baptism" for young [[otaku]] in Japan. Although many ''eroge'' still market themselves primarily on sex, ''eroge'' that focus on story are now a major established part of Japanese otaku culture. Voice actors who have voiced for ''eroge'' have often been credited under a pseudonym. As the visual novel standard was adopted, the erotic parts in ''eroge'' began to become less and less apparent. Many ''eroge'' become more story-oriented than sex-oriented, making story the main focus for many modern ''eroge''. More and more people who used to reject such type of games began to become more open-minded, realizing that ''eroge'' are not just about sex anymore.<ref>[https://archive.today/20121205102947/http://www.shii.org/geekstories/eroge.html A History of Eroge]</ref> A lot of story-focused ''eroge'' tend to have only a few erotic scenes. Another subgenre is called {{nihongo|"nukige"|抜きゲー|Nukigē}}, in which sexual gratification of the player is the main focus of the game.<ref>[http://vndb.org/g214 "Visual novel database"] on nukige, "Plot serves the sex-scenes, not the other way round."</ref>
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