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===Classes=== ''EverQuest'' featured fourteen playable character classes upon release in 1999, with two others - Beastlord and Berserker - added in the ''[[EverQuest expansions#The Shadows of Luclin|Shadows of Luclin]]'' (2001) and ''[[EverQuest expansions#Gates of Discord|Gates of Discord]]'' (2004) expansions, respectively. Each person falls within one of four general categories based on playstyle and the type of abilities they use, with certain classes being restricted to particular races.<ref>{{Cite web |url=https://www.everquest.com/classes |title=EverQuest β Classes |publisher=[[Daybreak Game Company]] |access-date=November 17, 2018}}</ref> Melee classes are those which fight at close quarters and often use direct physical attacks as opposed to magic. These include the [[Warrior (character class)|Warrior]], a [[tank (computer gaming)|tank]]-based character which wears heavy armor and is designed to take damage for its group using a [[taunt#video games|taunt]] ability; the [[Monk (character class)|Monk]], a character which uses a combination of [[martial arts]] and barehanded fighting techniques; the [[Rogue (character class)|Rogue]], a combination of thief and assassin classes which can sneak and hide in the shadows as well as steal from enemies; and the Berserker, a strong fighter who specialize in two-handed weapons such as axes and are able to enter a state of increased fury and power. Priest classes are primarily healers who learn magic that can heal their allies or themselves. The Priest classes are made up of the [[Cleric (character class)|Cleric]], a heavily specialized support class that wears heavy armor and is adept at healing and strengthening their allies; the [[Druid (character class)|Druid]], a magic-user who draws power from nature which can restore the vitality and magic power of their teammates; and the [[Shaman (character class)|Shaman]], tribal warriors who draw upon the spirit realm to heal, empower those around them, and weaken their enemies. Casters are magic-users and sorcerers which wear light armor but command powerful spells. Those among them include the [[Wizard (character class)|Wizard]], a specialized damage-dealing class which uses the power of fire, ice, and pure magic energy for devastating effect as well as teleportation abilities; the Magician, a summoner who is able to call upon elemental servants which aid them in dealing damage; the Necromancer, a dark caster who uses the power of disease and poison to wither away their opponents while commanding undead allies to aid them;<ref name="EQPlayers Necro Spells">{{cite web | title=Necromancer Spell Reference | publisher=Sony Online Entertainment | url=http://eqplayers.station.sony.com/goToPage.action?goToPageNumber=1&result=spellsearch&spellSearch.classId=11 | url-status=dead | archive-url=https://web.archive.org/web/20110716105058/http://eqplayers.station.sony.com/goToPage.action?goToPageNumber=1&result=spellsearch&spellSearch.classId=11 | archive-date=2011-07-16}}</ref> and the Enchanter, an illusionist who can take on many forms, support allies with strengthening spells, and pacify enemies with mesmerizing abilities. Hybrid classes are those which can perform multiple roles or have abilities of various types. These include [[Paladin (character class)|Paladins]], knights who possess the ability to take damage or heal with magic or [[laying on of hands]]; Shadowknights, dark warriors who use a combination of melee attacks and disease/poison abilities to damage foes as well as take damage for the party; the [[Bard (character class)|Bard]], a [[minstrel]] who is able to use magical songs for a number of effects - including damaging enemies, strengthening allies, and improving the movement speed of themselves and others; [[Ranger (character class)|Rangers]], protectors of nature who learn healing and support magic in addition to being able to damage enemies in close combat or at a distance with bows and arrows. They also have the unique ability to track their quarry, mastering the tyranny of distance out in the wild unknown reaches of Norrath. Finally, Beastlords are primal fighters who are constantly joined by their animal wards which help them deal damage, and can assist their teammates with healing and support skills.
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