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Final Doom
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=== PlayStation version === The gameplay in the PlayStation version of ''Final Doom'' is nearly identical to that found in the [[Official versions of Doom#PlayStation|PlayStation version of ''Doom'']], and, in addition, it was compatible with the [[PlayStation Mouse]].<ref name="GP98" /> Compared to the MS-DOS original, the PlayStation version's overall difficulty was significantly reduced. Many of the harder levels were removed and those that remained often had enemies taken out. For instance, the Cyberdemon was removed from the level 'Baron's Lair'. As in the original PlayStation version of ''Doom'', many of the larger levels from the original MS-DOS versions of ''Final Doom'' and ''Master Levels for Doom II'' were removed, and both the Arch-vile and Spider Mastermind monsters were removed, due to technical constraints. This limited the PlayStation version to 30 levels in total. The more traditional rock tracks featured in ''Final Doom'' were replaced by a darker ambient soundtrack by Aubrey Hodges, who later composed the music for ''[[Doom 64]]'' in 1997. There are also several graphical alterations in the PlayStation version. The simplistic title screens featured in the computer versions have been replaced by a more elaborate title screen that features the animated flame-filled sky texture from the original PlayStation version of ''Doom''. Many of the levels' sky textures have been replaced; some levels' skies are replaced by sky textures seen in previous ''Doom'' games, whereas others now feature a new starry sky texture. Finally, most of the level layouts are simplified, similar to previous ''Doom'' console ports, and the frame rate of the game is often lower than it was in the first PlayStation ''Doom'' game.
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