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Future Wars
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==Plot== The [[player character|player]] is not given a name throughout the game and the game [[cursor (user interface)|cursor]] identifies him only as "hero". According to later references the game starts in 1990.<!-- Player is sent back 686 years to 1304 --> The player starts as a [[window cleaner]] outside a skyscraper on an electric elevator platform, when "Ed the boss" opens a window and shouts at him, causing him to knock his cleaning bucket over. Initially to refill his bucket, the player then can enter the building through the now-open window and after examining a map with a missing [[Drawing_pin#Design|flag-pin]], discovers a secret passage leading to a hidden room with strange machines in it. There he acquires some documents in an [[alien language]] which he keeps in the inventory. One of the machines transports the player to the year 1304, where he rescues a [[damsel in distress]] from a local monastery. He learns that she is Lo'Ann, a time traveller who came with her father Lear to thwart an alien plot to plant a long-delay [[time bomb]], and he helps them in their mission against the Crughons. However, by learning things he should not, he must be taken to the Supreme Council of the future so that his fate is decided. The player is then transported to the 44th century to meet the council during an attack by the Crughons. After a minor mishap and subsequently having to make his way through the ravaged city of Paris II, the player eventually boards a shuttle to take him to the council's city, only to be kidnapped by the Crughons. He is rescued by Earth forces but subsequently accused of being a Crughon spy as he is still carrying the Crughon documents with him; he is only saved from execution by Lo'Ann who vouches for him to the Council. The Council then explains history to the player: Humans had abandoned [[Earth]] and were living in colonies when the war with the Crughons began a century ago. The war pushed them to rehabilitate the abandoned Earth. They built a "time-space energy shield" system called [[Strategic Defense Initiative|S.D.I.]] "in memory of the past" which prevents the Crughons from both attacking Earth and also teleporting themselves through the shield. However, the Crughons managed to visit Earth in different periods of the past and plant three time bombs in the location of the future three S.D.I. generators. Once activated, the bombs cannot be deactivated and the only options are to either prevent the Crughons from planting them, or to prematurely detonate them. For now, Lo'Ann managed to defuse one of them with the player's help in the Middle Ages.<ref group="nb">This is a plot hole and contradiction - narration says the bombs cannot be deactivated, but Lo'Ann does exactly that to prevent the 1304 detonation.</ref> However the one from the player's era detonated, allowing the Crughons to attack. Thanks to the documents the player was carrying, the Council determine that the third bomb was planted in the [[Cretaceous]] period. The player and Lo'Ann then travel there to foil the Crughon's attempt. After an arcade sequence and the wounding of Lo'Ann, the player boards their spacecraft and travels to their headquarters to detonate the bomb prematurely. The game ends when after successfully detonating the bomb long before hominids even evolve (and providing an alternate explanation for the [[Cretaceous–Paleogene extinction event]]), the player returns to the 44th century to fight further battles against the Crughons.
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