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GLX
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== Features == [[File:Xf86 glxgears.png|thumb|upright=0.75|GLX demo (glxgears) included with X11]] GLX consists of three parts: # An [[Application programming interface|API]] that provides OpenGL functions to an X Window System application. # An extension of the X protocol, which allows the client (the OpenGL application) to send 3D rendering commands to the X server (the software responsible for the display). The client and server software may run on different computers. # An extension of the X server that receives the rendering commands from the client and passes them on to the installed OpenGL library If client and server are running on the same computer and an accelerated 3D graphics card using a suitable driver is available, the former two components can be bypassed by [[Direct Rendering Infrastructure|DRI]]. In this case, the client application is then allowed to directly access the video hardware through several API layers.
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