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GameCube
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=== Background === In 1997, graphics hardware design company [[ArtX]] was launched with twenty engineers who had previously worked at SGI. ArtX was led by [[Wei Yen]], who had been SGI's head of Nintendo Operations and of Project Reality, which from 1993 to 1996 had scaled down SGI's supercomputer design to become the [[Nintendo 64]].<ref name="ATI discusses GC graphics">{{Cite interview |last=Buchner |first=Greg |title=ATI Discusses GameCube Graphics |url=https://www.ign.com/articles/2001/10/30/ati-discusses-gamecube-graphics |access-date=June 25, 2014 |archive-url=https://web.archive.org/web/20220619083308/https://www.ign.com/articles/2001/10/30/ati-discusses-gamecube-graphics |archive-date=June 19, 2022 |publisher=[[IGN]] |date=October 30, 2001}}</ref><ref name="Nintendo press conference May 1999" />
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