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Gamebryo
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== Features == The Gamebryo system is a suite of modular [[C++]] libraries. Game developers can combine and extend the libraries to modify the engine for a particular game. Gamebryo's design emphasises a rapid prototyping approach aimed at an [[Iterative and incremental development|iterative development process]]. The Gamebryo engine supports several deployment platforms including [[Microsoft Windows]] ([[DirectX]] 6β11), [[Mac (computer)|Mac]], [[iOS]], [[Android (operating system)|Android]], [[Linux]] ([[OpenGL]]), [[GameCube]], [[Wii]], [[PlayStation (console)|PlayStation]], [[PlayStation 2|PS2]], [[PlayStation Portable|PSP]], [[PlayStation 3|PS3]], [[PlayStation 4|PS4]], [[Xbox (console)|Xbox]], [[Xbox 360]], and [[Xbox One]]. Gamebryo 4.0 is the latest version of the engine, designed to merge the original Gamebryo system with its LightSpeed spin-off.
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