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Hack (video game)
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==Gameplay== {{review|date=August 2023}} This describes Brouwer's version 1.0.3, which is the most canonical version, being the one installed by package managers on Linux systems. Being developed by one man means the game is more balanced. Even when the player has discovered all properties of monsters, wands, potions, and has fathomed the role of "luck", the game remains as playable as ever. It may take ages before the player reaches that stage. The player will be helped by rumors: cryptic hints, hidden in fortune cookies. The object of the game is to delve into a dungeon to retrieve the Amulet of Yendor, and perish with as many game points as possible. The player can start out with a different ability set, such as Wizard or Cave(wo)man. The player confronts various monsters: hobgoblins, leprechauns, acid blobs, bats, centaurs, chameleons, dragons, ghosts, imps, trolls, and has weapons, armor, potions, wands, rings and special items to aid in this, e.g. related to fire there is a scroll, a ring, a monster and a wand, and their interplay is to be discovered. There is time pressure because the player dies if their food runs out, though food is scattered around the dungeon. There is a limit to how much the player can carry, forcing them to leave valuable items behind. The amount of gold and gems the player possesses when they die increases their score, but holding them comes with a burden of more weight. The player must enter Hell to recover the Amulet. Entering Hell for the uninitiated just means that "you burn to a crisp". In ''NetHack'', Hell is renamed. The player encounters special rooms such as shops, crypts, and vaults. Other spatial elements in the game are traps and swamps. As the player's experience grows, so do their abilities, score and the need for food.
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