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Houdini (software)
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==Features== [[File:Houdini Engine Software.png|thumb|right|Screenshot from Houdini]] Houdini covers all the major areas of 3D production, including these: * Modeling β All standard geometry entities including Polygons, (Hierarchical) [[Non-uniform rational B-spline|NURBS]]/[[BΓ©zier Curve]]s/Patches & Trims, [[Metaballs]] * Animation β Keyframed animation and raw channel manipulation (CHOPs), [[motion capture]] support * Rigging - proprietary KineFX and APEX systems * Particles * Dynamics β [[rigid body dynamics|Rigid Body Dynamics]], [[fluid dynamics|Fluid Dynamics]], Wire Dynamics, [[cloth modeling|Cloth Simulation]], [[Crowd simulation]]. * Lighting β node-based shader authoring, lighting and re-lighting in an IPR viewer * Rendering β Houdini ships with SideFX's rendering engines Mantra and Karma; Houdini Indie licence and up support 3rd party rendering engines, such as [[RenderMan (software)|Renderman]], Octane, Arnold, Redshift, [[V-Ray|V-ray]], Maxwell(soon). * Volumetrics β With its native CloudFx and PyroFx toolsets, Houdini can create clouds, smoke and fire simulations. * Compositing β full compositor of floating-point deep (layered) images. * Plugin Development β development libraries for user extensibility. Houdini is an open environment and supports a variety of scripting APIs. [[python (programming language)|Python]] is increasingly the scripting language of choice for the package, and is intended to substitute its original C Shell-like scripting language, [[HScript]]. However, any major scripting languages which support socket communication can interface with Houdini.
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