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Java 3D
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==Features== [[File:Java3DStarSystemScreenShot.png|thumb|A screenshot of work drawn with Java 3D]] *Multithreaded [[scene graph]] structure *[[Cross-platform]] *Generic [[real-time computer graphics|real-time]] API, usable for both visualization and gaming *Support for [[retained mode|retained]], compiled-retained, and [[immediate mode (computer graphics)|immediate mode]] rendering *Includes hardware-accelerated [[Java OpenGL|JOGL]], [[OpenGL]], and [[Direct3D]] renderers (depending on platform) *Sophisticated virtual-reality-based view model with support for stereoscopic rendering and complex multi-display configurations *Native support for [[head-mounted display]] *[[Cave Automatic Virtual Environment|CAVE]] (multiple screen projectors) *[[3D audio effect|3D spatial sound]] *Programmable shaders, supporting both [[GLSL]] and [[Cg programming language|CG]] *[[Stencil buffer]] *Importers for most mainstream formats, like [[.3ds|3DS]], [[Wavefront .obj file|OBJ]], [[VRML]], [[X3D]], [[NWN (file format)|NWN]], and [[OpenFlight|FLT]]
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