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Jon Freeman (game designer)
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===Automated Simulations and Epyx=== Freeman worked as a game designer for video game developer and publisher, Epyx, which he co-founded with Jim Connelley in 1978 as Automated Simulations.<ref name="halcyon">{{cite web|last1=Hague|first1=James|title=Halcyon Days: Interviews with Classic Computer and Video Game Programmers|url=https://dadgum.com/halcyon/BOOK/FREEFALL.HTM|date=1997}}</ref> Their first game, ''[[Starfleet Orion]]'', was a two-player only game developed mainly so Connelley could write off the cost of his [[Commodore PET]] computer. Freeman provided design while Connelley handled the programming in [[BASIC]]. Freeman was amazed when they actually had a finished product and they had to create a company to publish it.<ref name="halcyon" /> So, both he and Connelley fell into the computer game industry by accident. It was while with this company, still known as Automated Simulations in 1980, that Freeman met his future wife, [[Anne Westfall]], at a computer fair.<ref name="halcyon" /> ''Starfleet Orion'' was quickly followed by ''[[Invasion Orion]]''. What followed was a slew of very successful titles for various platforms. Freeman designed or co-designed a number of Epyx games, such as ''[[Crush, Crumble and Chomp!]]'' and ''[[Rescue at Rigel]]''.<ref name="halcyon" /> Freeman tired of what he called "office politics" and yearned to get away from the now much larger company.<ref name="halcyon" />
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