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Ken's Labyrinth
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==Game versions== The first version is known as ''Walken'', the version which Ken Silverman sent to companies for evaluation. This was the first version created, and therefore it had very few features. There was almost no interactivity, and the code was mostly a test. The first version to be released was a modified version of ''Walken'' called ''Ken's Labyrinth''. Many changes were made, including interactivity, an early money system and music. It was sold by Ken directly, using the [[Advanced Systems]] company name, a company that Ken's older brother Alan Silverman was involved with. Following that was version 1.1, which featured 27 levels and an alternate final boss. New enemies, textures and music were added, as well as a money system with which the player could locate money and use it to purchase a random item from a [[vending machine]]. Slot machines were also implemented. The game was then submitted to fifteen different software companies, including Silverman's later employer [[Apogee Software]], which appreciated the engine but requested considerable changes to the game.<ref>[https://www.classicdosgames.com/interviews/kensilverman.html Interview with Ken Silverman - 21 November 2005 (RGB Classic Games)]</ref> Released in March 1993 by [[Epic MegaGames]], the final version (2.01) featured 30 levels, and many new features that older versions of the game lacked, such as the ability to choose the item purchased from the vending machines, a difficulty option (on "easy" mode, or "Don't touch me", enemies do not use [[melee combat|melee attacks]], while on "hard" mode, or "Ouch!" they charge into the player and cause damage), an episode select, and also new enemies, textures and music with additional artwork made by [[Misko Iho]] of [[Future Crew]]. A ''Ken's Labyrinth'' port to modern operating systems such as [[Microsoft Windows|Windows]] and [[Linux]] using [[Simple DirectMedia Layer]] called ''LAB3D/SDL'' was created by Jan Lönnberg and released in 2002.<ref>[http://www.icculus.org/LAB3D/ LAB3D/SDL project page]</ref> A version of the port which includes new higher resolution textures and later adapted for SDL 2 was also created by Katie Stafford.<ref>[https://ktpanda.org/lab3d_sdl/ LAB3D-SDL + Hires texture support]</ref> A fork of that version also exists supporting [[Nintendo Switch]].<ref>[https://github.com/sacredbanana/lab3d-sdl LAB3D-SDL for Nintendo Switch]</ref> A modern level editor for the game by Kai E. Froland has also been produced, called KKIT/SDL.<ref>[https://github.com/kaimitai/klabkit-sdl KKIT/SDL - Unofficial Ken's Labyrinth Editor's Toolkit]</ref>
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