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Kill stealing
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== Prevention == Many newer MMORPGs implement game designs that distributes the reward more fairly to those who fought a creature. Rewards can be distributed based on how much the player contributed to defeating the creature. A player that does 30% of the damage gains 30% of the money and experience points rewarded for defeating the creature. A game might have a more sophisticated way to measure a player's contribution to the fight as well. A character whose primary task is healing other characters might be judged based on how much (s)he healed combatants during the fight.{{citation needed|date=June 2015}} In some newer multiplayer first-person shooters such as [[Battlefield 4]]<ref>{{cite web |url=http://blogs.battlefield.com/2013/10/road-to-bf4-rewards |archive-url=https://web.archive.org/web/20131021041149/http://blogs.battlefield.com/2013/10/road-to-bf4-rewards|title=BF4 Point Mechanics |author=[DICE] H Brun|publisher=DICE|date=October 18, 2013|archive-date=October 21, 2013|access-date=March 25, 2017}}</ref> and [[Battlefield 1]], if a player does enough damage to an enemy player, but a teammate gets the final blow, then the player will receive what is known as 'Assist Counts as Kill'. The player then gets awarded the amount of damage they did to the enemy as points, and on their statistics it counts as kill rather than as an assist.
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