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Kung-Fu Master (video game)
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==Development== The game was designed for Irem by [[Takashi Nishiyama]].<ref name="Ishizaki">{{cite magazine |title=R-Type Sound Developer Interview โ Masato Ishizaki |magazine=Shooting Gameside |date=March 25, 2014 |volume=9 |url=http://shmuplations.com/rtypesound/}}</ref><ref name="Lendino"/><ref name="HG101">{{cite web |last1=Kalata |first1=Kurt |title=Trojan |url=http://www.hardcoregaming101.net/trojan/ |website=Hardcore Gaming 101 |date=January 29, 2019 |access-date=14 April 2021}}</ref> ''Kung-Fu Master'' is based on [[Hong Kong martial arts films]]. It is a loose adaptation of the [[Jackie Chan]], [[Sammo Hung]], and [[Yuen Biao]] film ''[[Wheels on Meals]]'' (1984), called ''Spartan X'' in Japan, specifically the final part of the film which involves Thomas (Jackie Chan) climbing a Spanish [[castle]] to rescue Sylvia ([[Lola Forner]]), with the help of Moby (Sammo Hung) and his cousin David (Yuen Biao).<ref name="thegamesmachine">{{cite web |last1=Dellafrana |first1=Danilo |title=Le origini di Street Fighter |url=https://www.thegamesmachine.it/speciali/90208/street-fighter/ |website=[[The Games Machine]] |access-date=20 March 2021 |language=it-IT |date=29 August 2017}}</ref><ref name="RG">{{cite magazine |last1=Mason |first1=Graeme |title=Kung-Fu Master |magazine=[[Retro Gamer]] |date=March 2015 |issue=140 |pages=70โ5 |url=https://issuu.com/michelfranca/docs/retro_gamer____140/70}}</ref> The game also borrows heavily from [[Bruce Lee]]'s 1972 film ''[[Game of Death]]'', with the five-level Devil's Temple reflecting the movie's setting of a five-level [[pagoda]] with a martial arts master in each level; in contrast, ''Wheels on Meals'' takes place in Spain as opposed to the game's [[East Asian]] setting.<ref>{{cite web |last1=Spencer |first1=Spanner |title=The Tao of Beat-'em-ups |url=https://www.eurogamer.net/articles/the-tao-of-beat-em-ups-article?page=2 |access-date=20 July 2020 |work=[[Eurogamer]] |date=6 February 2008 |page=2}}</ref> The final part of ''Wheels on Meals'' had itself borrowed its concept of climbing an enemy base by fighting enemies along the way from ''Game of Death''.<ref name="thegamesmachine"/> The game was also influenced by the Bruce Lee film ''[[Enter the Dragon]]'' (1973).<ref name="RG"/> Nishiyama had earlier created Irem's 1982 arcade [[side-scrolling shooter]] game ''[[Moon Patrol]]''.<ref name="Ishizaki"/><ref name="1up">{{cite web|last=Leone |first=Matt |title=The Man Who Created Street Fighter |url=http://www.1up.com/features/the-man-who-created-street-fighter.html |publisher=[[1UP.com]] |access-date=12 April 2021 |archive-url=https://archive.today/20120718180754/http://www.1up.com/features/the-man-who-created-street-fighter |archive-date=July 18, 2012}}</ref> Nishiyama designed ''Kung-Fu Master'' by combining a [[shoot 'em up]] gameplay rhythm with [[Fighting game|fighting]] elements.<ref name="Okamoto">{{cite news |last1=Okamoto |first1=Yoshiki |author1-link=Yoshiki Okamoto |last2=Nishiyama |first2=Takashi |author2-link=Takashi Nishiyama |title=[ENG SUB] A Talk Between the Creators of Street Fighter and Fatal Fury: KOF (Takashi Nishiyama) |url=https://www.youtube.com/watch?v=uqRFod7nuHo |access-date=17 July 2021 |work=ไธ็ใฎๅฒกๆฌๅ่ตทCh |publisher=[[YouTube]] |language=ja |time=1:40}}</ref> The music and sound for the arcade game were composed by Masato Ishizaki. Nishiyama initially believed the game did not need any music, as it was a [[martial arts]] game and he thought it would sound more impressive to just have the sound effects. Ishizaki had a melody in mind for the game, leading him to suggest that two versions be made, with and without the music, and asked to see which sounded better. After hearing both versions, Nishiyama agreed that the music version sounded better and included Ishizaki's melody in the game.<ref name="Ishizaki"/> Prior to the game's development, Nishiyama was invited to join [[Capcom]] by its founder [[Kenzo Tsujimoto]] in 1983, after he had left Irem. Nishiyama decided to remain in Irem up until the development of ''Spartan X''. He eventually decided to leave Irem and join Capcom before the game was complete.<ref name="Okamoto"/> Ishizaki later went on to compose the music and sound for ''[[R-Type]]'' (1987).<ref name="Ishizaki"/>
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