Open main menu
Home
Random
Recent changes
Special pages
Community portal
Preferences
About Wikipedia
Disclaimers
Incubator escapee wiki
Search
User menu
Talk
Dark mode
Contributions
Create account
Log in
Editing
Little Computer People
(section)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Development== The initial idea for ''Little Computer People'' was developed by Rich Gold, who wanted to create a Pet Person computer program similar to that of the [[Pet Rock]] toys of the 1970s. Gold was able to develop some funding for it and hired James Wickstead Design Associates to realize it as a game concept which was in development for about a year.{{sfn|Wild|p=34}}{{sfn|Mott|2005|p=107}} This team refined the concept of a Pet Person who lived in a house.{{sfn|Wild|p=34}} Gold initially struggled to find a publisher for the product.{{sfn|Wild|p=34}}{{sfn|Mott|2005|p=106}} At this point, the game was like screensaver, that the players would be able to [[Booting|boot]] and just see what the character was doing.{{sfn|Mott|2005|p=106}} Gold met with [[Activision]] president [[Jim Levy]] was an interesting enough product to show to game developer [[David Crane (programmer)|David Crane]], who had popular hits with games like ''[[Pitfall!]]'' (1982) and ''[[Ghostbusters (1984 video game)|Ghostbusters]]'' (1984) for his opinion.{{sfn|Mott|2005|p=105}}{{sfn|Wild|p=34}} At this point in time, Activision was one of the largest video game publishers in the industry.{{sfn|Mott|2005|p=106}} Crane said he offered to take on the project, but not as a finished game for publishing but as a starting point for an interactive product.{{sfn|Wild|p=34}} Crane saw the project as going beyond the Pet rock concept in what Crane described as "one of the hardest programming challenges of my career."{{sfn|Mott|2005|p=106}} Crane wanted to add interactivity and argued with Gold with this concept, who said it was contrary to the initial Pet Rock concept.{{sfn|Mott|2005|p=106}} Crane later recalled in 2005 that "Part of me wanted to make him the smartest thing in computing maybe even to pass the [[Turing test]] β but with the constraints of time in the software business that was impractical."{{sfn|Mott|2005|p=106}} Including the development of James Wickstead Design Associates, the game took about two years to develop in a period when most games were developed in four to five months.{{sfn|Mott|2005|p=107}} Crane made the game so that each copy of it would be unique. Each copy of the game had built in parameters that gave the character a unique personality and mood parameters.{{sfn|Mott|2005|p=106}} He stated that this turned out to be one of the important aspects of the game as based on his personality and mood, the character could opt to ignore your commands.{{sfn|Mott|2005|p=106}} While the game has the character live off a real-time six hour game schedule for a day, Crane thought it may have been better to have the character live off of a real-time schedule such as booting the game up at night would have the character sleeping.{{sfn|Wild|p=35}} Playing cards with the character was almost not included due to a lack of time according to Crane, who said that nearly all the time was focused on giving the character interactivity with its basic brain.{{sfn|Wild|p=33}} [[Steve Cartwright]] was between games when the development of ''Little Computer People'' was closing, with Crane giving Cartwright the parameters to include the card game feature.{{sfn|Wild|p=34}} Marketing staff at Activision formulated promotion through a newspaper story about the discovery of people living in computers everywhere.{{sfn|Wild|p=35}}
Edit summary
(Briefly describe your changes)
By publishing changes, you agree to the
Terms of Use
, and you irrevocably agree to release your contribution under the
CC BY-SA 4.0 License
and the
GFDL
. You agree that a hyperlink or URL is sufficient attribution under the Creative Commons license.
Cancel
Editing help
(opens in new window)