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Manual of the Planes
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==''Dungeons & Dragons'' 3rd edition== {{Infobox book | name = Manual of the Planes | authors = [[Jeff Grubb]], [[Bruce R. Cordell]], and [[David Noonan (game designer)|David Noonan]] | genre = [[Role-playing game]] | publisher = [[Wizards of the Coast]] | release_date = September 2001 | exclude_cover = yes | media_type = Print ([[Hardback]]) | pages = 224 | isbn = 0-7869-1850-0 }} The third edition ''Manual of the Planes'' was designed by [[Jeff Grubb]], [[Bruce R. Cordell]], and [[David Noonan (game designer)|David Noonan]]. Cover art is by [[Arnie Swekel]], with interior art by [[Matt Cavotta]], [[Monte Moore (artist)|Monte Moore]], [[Wayne Reynolds]], [[Darrell Riche]], [[David Roach (comics)|David Roach]], and Arnie Swekel. After the typical introduction found in almost all guides of D&D 3rd. Edition, ''Manual of the Planes'' presents, in its first chapter, an overview of planes in general: what they are, what their nature is, and what is their function on gameplay. Info about how to shift between planes is also available in this chapter. The second chapter presents hints on how to design your own cosmology of planes, based on the D&D official cosmology known as "The Great Wheel". Generating a personalized cosmology involves several options—for example, consider how magic works if basic planes that feed magic (such as the Ethereal or Astral planes) are disposed of. The next chapters in the ''Manual'' are dedicated to detail the Great Wheel and the 27 planes that constitute it, including the [[Inner Plane]]s and the [[Outer Plane]]s. The book also gives game statistics for monsters of the planes, such as the ephemera of the Plane of Shadow.<ref>Grubb, Jeff, David Noonan, and [[Bruce Cordell]]. ''[[Manual of the Planes]]'' ([[Wizards of the Coast]], 2001)</ref> {{Clear}}
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