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Master Sword
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== Development == [[Takashi Tezuka]], the director of ''A Link to the Past'' credited screenwriter [[Kensuke Tanabe]] for conceiving the moment in the game when Link obtains the Master Sword. The scene established the mythological importance of the blade within the series as the only sword with the power to repel evil, but also emphasised its symbolic significance. Tezuka noted that in this moment the sword recognises Link as a hero. He explained that "our main aim was to show the birth of a hero in a scene fitting of ''The Legend Of Zelda'', and overlap this with a sense of achievement for the player that they have been recognised as a hero after having overcome many challenges".<ref>{{Cite web |last=Thorpe |first=Nick |date=2023-04-12 |title=The making of The Legend of Zelda: A Link to the Past |url=https://www.gamesradar.com/the-making-of-the-legend-of-zelda-a-link-to-the-past/ |access-date=2023-05-24 |website=gamesradar |language=en}}</ref> In 2011, Nintendo released ''Skyward Sword'', which aimed to develop an early fictional history of Hyrule and create an origin story for the Master Sword. Producer [[Eiji Aonuma]] said that the premise was built around the game's [[motion controls]]: "This time, the theme is the sword which makes use of the [[Wii MotionPlus]] accessory..." The plot suffered from inconsistencies in the pre-existing timeline. Director [[Hidemaro Fujibayashi]] explained: "We settled on having the sky and surface world, and on top of that, it was going to tell the story of the creation of Hyrule, with the untold story of the origin of the Master Sword... So, looking back at the series so far, we began knitting together the various elements. And then all sorts of contradictions arose".<ref>{{Cite web|last=Byrd|first=Matthew|date=2021-07-15|title=Why The Legend of Zelda: Skyward Sword Is an Awkward Origin Story|url=https://www.denofgeek.com/games/legend-of-zelda-skyward-sword-origin-story-explained-problems-plot-holes/|access-date=2021-09-20|website=Den of Geek|language=en-US}}</ref> A television commercial for the game's release prominently featured the Master Sword to advertise the game's motion controls, which involved using the Wii MotionPlus to control the sword's movements on screen.<ref>{{Cite web|last=Vazquez|first=Suriel|date=2021-07-14|title=Skyward Sword HD proves we didn't need a generation of motion controls|url=https://www.polygon.com/22576057/legend-of-zelda-skyward-sword-hd-nintendo-switch-impressions-preview-motion-controls-wii|access-date=2021-09-21|website=Polygon|language=en}}</ref>
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