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Mega Man 4
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==Gameplay== [[File:Mega Man 4 gameplay.jpg|thumb|left|[[Mega Man (character)|Mega Man]] fires a Mega Buster blast at Toad Man. Holding down the firing button charges the arm cannon to release a powerful shot.]] ''Mega Man 4'' features similar gameplay to the previous three games.<ref name="egm">{{Cite magazine| author=''Electronic Gaming Monthly'' staff|magazine=[[Electronic Gaming Monthly]] | title=Nintendo Player: ''Mega Man IV'' | issue=29 |date = December 1991| publisher=[[Ziff Davis]] |pages=192β5 | issn=1058-918X}}</ref> The player must complete a series of eight stages in an order of the player's choosing. The protagonist, Mega Man, is able to run, jump, shoot, and climb his way past obstacles and enemies; the game also retains the slide ability which debuted in ''[[Mega Man 3]]''. At the end of each stage is a Robot Master boss. Upon defeating a Robot Master, Mega Man gains the Robot Master's signature weapon, which can then be used by the player in subsequent stages.<ref name="egm"/><ref name="manual">{{cite book|title=''Mega Man 4'' Instruction Booklet |date=January 1992 | publisher=[[Capcom|Capcom U.S.A., Inc.]] | pages=6β15 | id=NES-4V-USA}}</ref> Once all eight Robot Masters are destroyed, two separate sets of linear stages must be completed to finish the game. One major addition to the gameplay in ''Mega Man 4'' is the "New Mega Buster", an upgraded version of Mega Man's arm cannon. By holding down the firing button, the player can now charge a shot, resulting in a blast far more powerful than the standard shot.<ref name="npfeature"/><ref name="egm"/><ref name="manual"/><ref name="gameprorev">{{Cite magazine| author=Charlie T. Asian| title=ProReview: ''Mega Man 4'' |magazine=[[GamePro]] | issue=29 |pages=24β5 | publisher=Infotainment World, Inc. |date=December 1991 | issn=1042-8658}}</ref> This feature was later used in subsequent incarnations of the franchise.<ref name="steps">{{cite web | author=Thomas, Lucas M. | date=February 16, 2010 | title=The 10 Steps to ''Mega Man 10'' | url=http://wii.ign.com/articles/106/1069184p3.html | website=[[IGN]] | access-date=April 11, 2010 | archive-url=https://web.archive.org/web/20100327220749/http://wii.ign.com/articles/106/1069184p3.html | archive-date=March 27, 2010 | url-status=dead | df=mdy-all }}</ref> The hero's dog [[List of Mega Man characters#Rush|Rush]] makes a return from ''Mega Man 3'' with the ability to transform into "Coil", "Jet", and "Marine" modes for navigating different environments.<ref name="egm"/><ref name="manual"/> Aside from Rush, two additional support items called the "Wire Adaptor" and the "Balloon Adaptor" also aid the player in reaching areas not normally accessible. However, these hidden adaptors must be found in the stages rather than being awarded for defeating a Robot Master.<ref name="npfeature"/><ref name="egm"/><ref name="gameprorev"/> Like the Master Weapons, the three Rush modes and the two adaptors are each limited to an amount of weapon power that drains when in use. The character [[List of Mega Man characters#Eddie|"Flip Top" Eddie]] is introduced in ''Mega Man 4''. Eddie, who went on to appear in later ''Mega Man'' games, provides the player with a random item (such as health, ammunition, or an E-Tank) at designated points in some of the levels.<ref name="npfeature"/><ref name="manual"/> {{Clear}}
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