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Mega Man 5
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==Gameplay== [[File:Mega Man 5 gameplay.jpg|left|frame|The player (as Mega Man) and his bird companion [[List of Mega Man characters#Beat|Beat]] traverse Star Man's stage.]] ''Mega Man 5'' is an [[action game|action]]-[[platform game]] that is very similar to previous titles in [[Mega Man (original series)|the series]]. Gameplay revolves around the player using the central character Mega Man to run, jump, and shoot his way through a set of [[Level (video gaming)|stages]]. If the player takes damage, Mega Man's [[life meter]] can be refilled by picking up energy capsules scattered about each level or from fallen enemies. Mega Man's default Mega Buster arm cannon can be fired an unlimited number of times. The Mega Buster's charge feature, introduced in ''Mega Man 4'', has been upgraded to allow its powerful, charged shots to encompass a slightly wider area.<ref name="r20"/><ref name="steps">{{cite web | author=Thomas, Lucas M. | date=February 16, 2010 | title=The 10 Steps to Mega Man 10 | url=http://wii.ign.com/articles/106/1069184p3.html | website=[[IGN]] | access-date=April 11, 2010 | archive-url=https://web.archive.org/web/20100327220749/http://wii.ign.com/articles/106/1069184p3.html | archive-date=March 27, 2010 | url-status=dead | df=mdy-all }}</ref> Each stage ends with a [[boss battle]] with a Robot Master; destroying that Robot Master lets the player copy its special "Master Weapon", which can be toggled and used throughout the remainder of the game. Unlike the Mega Buster, Master Weapons require weapon energy to use and must be replenished if it is depleted in the same selected stage.<ref name="manual"/> Other [[power-up]]s including extra lives, "Energy Tanks", and a new "Mystery Tank", which fully refills [[Health (gaming)|health]] and all item power, can be picked up as well.<ref name="manual"/><ref name="npfeature"/> After completing certain stages, the player can call on Mega Man's faithful dog [[List of Mega Man characters#Rush|Rush]] to reach higher platforms or cross large gaps using his "Coil" and "Jet" transformations. These abilities require refills with the same weapon energy that Master Weapons use.<ref name="manual"/><ref name="gameprorev">{{cite magazine | author=Taylor, Matt| title=ProReview: Mega Man 5 |magazine=[[GamePro]] | issue=42 |pages=28β9 | publisher=Infotainment World, Inc. |date=January 1993 | issn=1042-8658}}</ref> Some of the level designs in ''Mega Man 5'' are different from earlier games in the series. For example, in Gravity Man's stage, the [[gravitation]] is reversed from the floor to the ceiling, while in Wave Man's stage, the player drives a [[Personal water craft|water craft]] from the halfway point to the boss room.<ref name="npfeature"/><ref name="steps"/> Hidden within each of the eight Robot Master stages is a collectible circuit board. Gathering all eight of these boards (spelling "M-E-G-A-M-A-N-V" in English versions or "R-O-C-K-M-A-N-5" in the Japanese version) gives the player access to a robot-bird friend by the name of [[List of Mega Man characters#Beat|Beat]]. The player can then call on Beat to attack any onscreen enemies.<ref name="manual"/><ref name="npfeature"/><ref name="gameprorev"/> {{Clear}}
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