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Mega Man Battle Network
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==Gameplay == [[File:Mega Man Battle Network 3 - Battlefield.gif|left|thumb|A typical battlefield. The player waits for their Custom Gauge to fill before selecting the Battle Chips to attack with for the turn.]]''Mega Man Battle Network'' is a [[Real-time tactics|real-time]] [[Tactical role-playing game|tactical RPG]] series. To progress through the games, the player must alternately navigate the outside world as Lan Hikari and the Net as MegaMan.EXE, each containing certain tasks that must be completed to allow advancement in the other.<ref name="npadvance">{{cite magazine |author=Nintendo staff |year=2001 |title=Buyer's Guide: ''Mega Man Battle Network'' |magazine=[[Nintendo Power|Nintendo Power Advance]] |publisher=[[Nintendo|Nintendo of America]] |issue=2 |page=118 |issn=1041-9551}}</ref> Controlling Lan, the player may travel around the world map, interact with [[Non-player character|non-player characters]], check [[email]], purchase items, initiate Net missions, or speak with MegaMan.EXE through his PET.<ref name="manual">{{cite book |title=Mega Man Battle Network ''Instruction Booklet'' |date=October 31, 2001 |publisher=[[Capcom|Capcom Entertainment, Inc.]] |editor=Capcom |pages=4β35 |id=AGB-AREE-USA}}</ref> In contrast with traditional ''Mega Man'' entries in which battle and movement through the levels happen in the same setting, ''Battle Network''<nowiki/>'s combat occurs only through by battling computer viruses within the Net. This cyber world is represented by a series of branching pathways and nodes, where MegaMan.EXE can travel to both new and previously visited locations, find and purchase items, and fight viruses. Battles do not generally appear on the field screen of the Net but are usually set as [[Random encounter|random encounters]].<ref name="gspyrev">{{cite web |author=Fudge, James |date=November 2001 |title=Reviews: ''Megaman Battle Network'' (GBA) |url=http://archive.gamespy.com/reviews/november01/megamangba/ |archive-url=https://web.archive.org/web/20090616123609/http://archive.gamespy.com/reviews/november01/megamangba/ |archive-date=June 16, 2009 |access-date=July 4, 2010 |work=[[GameSpy]] |publisher=[[IGN|IGN Entertainment]]}}</ref> The battlefield itself is made up of 18 tiles divided into two groups of nine, one group being space in which MegaMan.EXE may freely move and the other group being space inhabited by enemies.<ref name="manual" /><ref name="1upanniversary">{{cite web |author=Parish, Jeremy |date=October 9, 2011 |title=When ''Mega Man'' Ruled the World: An Anniversary Tribute |url=http://www.1up.com/features/mega-man-ruled-world-memorial-tribute |url-status=dead |archive-url=https://web.archive.org/web/20111026111703/http://www.1up.com/features/mega-man-ruled-world-memorial-tribute |archive-date=2011-10-26 |access-date=October 21, 2011 |work=[[1UP.com]] |publisher=[[Ziff Davis]]}}</ref><ref name="gspotrev">{{cite web |author=Speer, Justin |date=January 7, 2002 |title=''Mega Man Battle Network'' Review for Game Boy Advance |url=http://www.gamespot.com/gba/rpg/megamanbattlenetwork/review.html?om_act=convert&om_clk=gssummary&tag=summary%3Bread-review |access-date=July 4, 2010 |work=[[GameSpot]] |publisher=[[CBS Interactive]]}}</ref> Akin to other ''Mega Man'' games, MegaMan.EXE possesses an arm cannon called the "Mega Buster". The player can transition among the nine provided tiles and fire the Mega Buster at enemies from across the screen. The objective of each battle is to [[File deletion|delete]] all the viruses by reducing their [[Health (gaming)|hit points]] (HP) to zero.<ref name="manual" /> If MegaMan.EXE's own health depletes, a [[game over]] occurs.<ref name="manual" /><ref name="gspyrev" /> In order to attack without the Mega Buster, the player must utilize Battle Chips, which are placed into a "folder" before the battle starts, and are drawn at random.<ref name="npadvance" /><ref name="1upanniversary" /><ref name="gspotrev" /> Starting with the third game, Battle Chips are organized into three primary categories which limits how many of the same chip can be used in the same folder: Standard (4 of the same, 30 in the folder), Mega (1 of the same, 5 in the folder), and Giga (only 1 per folder). Excluding the asterisk code, which was introduced in ''2'', the player can only use Battle Chips that have either the same, or share the letter. Selecting a specific combination of Battle Chips results in Program Advances, which give the player either a strong attack, or continual use of the Battle Chip used for several seconds. Each Battle Chip also has an element assigned to it, and hitting an enemy with its weakness will result in them taking double damage.<ref name="manual" /> The series also has [[multiplayer]] functionality where two players can either fight, or trade chips with each other using the [[Game Link Cable]];<ref name="npadvance" /><ref name="manual" /><ref name="ignrev">{{cite web |author=Harris, Craig |date=November 9, 2001 |title=''Mega Man Battle Network'' - Game Boy Advance Review |url=http://gameboy.ign.com/articles/165/165252p1.html |url-status=live |archive-url=https://web.archive.org/web/20100903134754/http://gameboy.ign.com/articles/165/165252p1.html |archive-date=September 3, 2010 |access-date=July 4, 2010 |website=[[IGN]]}}</ref> trading the opposite version's Mega Chips in ''4''β''6'' will result in them appearing as "Secret Chips" in the Chip Library, however Giga Chips cannot be traded .<ref>{{cite web |author=IGN Staff |date=June 25, 2003 |title=Mega Man Battle Network 3 Blue Version - Game Boy Advance Review |url=http://gameboy.ign.com/articles/426/426014p1.html |url-status=live |archive-url=https://web.archive.org/web/20101205184626/http://gameboy.ign.com/articles/426/426014p1.html |archive-date=December 5, 2010 |website=[[IGN]] |accessdate=2010-07-04}}</ref>
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