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Metroid
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===Audio=== The ''Metroid'' series has been noted and praised for its unique style of [[video game music]].<ref name="history" /><ref name="original" /><ref name="xxx" /> [[Hirokazu Tanaka|Hirokazu "Hip" Tanaka]], composer of the original ''Metroid'', has said he wanted to make a score that made players feel like they were encountering a "living creature" and had no distinction between music and sound effects.<ref name="original" /><ref name="shoothip" /> The only time the main ''Metroid'' theme was heard was after Mother Brain is defeated; this is intended to give the player a [[catharsis]].<ref name="shoothip" /> The composer of ''[[Super Metroid]]'', [[Kenji Yamamoto (composer born 1964)|Kenji Yamamoto]], came up with some themes by humming to himself while riding his motorcycle to work. He was asked to compose the music for ''[[Metroid Prime]]'' to reinforce the series continuity.<ref name="awesome" /> ''Metroid Prime''{{'}}s [[Dolby Pro Logic|Dolby Pro Logic II]] surround sound was mixed by a member of [[Dolby Laboratories|Dolby]].<ref name="primed" /> Developers from [[Retro Studios]] noted how the 6 [[Megabyte|MB]] memory budget for all sound effects of a level in ''Metroid Prime'' was crucial in producing a quality soundtrack, as each sound had to be of high quality to be included.<ref name="awesome" /> Yamamoto used heavy drums, piano, voiced chants, clangs of pipes, and electric guitar.<ref name="primed" /> ''[[Metroid Prime 3: Corruption]]'' took advantage of the increased [[Random access memory|RAM]] in the [[Wii]], allowing for higher-quality audio samples.<ref name="awesome" /> Kenji Yamamoto, who composed the music for ''Super Metroid'' and the ''Prime'' trilogy, copied the musical design of the original ''Metroid'' in ''Metroid Prime 3'', by keeping the music and themes dark and scary until the very end, when uplifting music is played during the credits.<ref name="awesome" />
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