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==Synopsis== {{Metroid chronology}} ===Setting and characters=== {{Redirect-distinguish|Weavel|Weevil|Weavile}} ''Metroid Prime Hunters'' takes place between ''[[Metroid Prime]]'' and ''[[Metroid Prime 2: Echoes]]'',<ref name=nst>{{cite interview|url=http://www.nintendoworldreport.com/interview/11162/nst-discusses-metroid-prime-hunters |archive-url=https://web.archive.org/web/20151125054946/http://www.nintendoworldreport.com/interview/11162/nst-discusses-metroid-prime-hunters |title=NST Discusses Metroid Prime: Hunters |work=Nintendo World Report |first1=Masamichi|last1=Abe|subject-link1=Masamichi Abe|first2=Colin|last2=Reed|date=March 2, 2006 |access-date=August 11, 2015 |archive-date=November 25, 2015 |url-status=live}}</ref> and is set within the Alimbic Cluster in the Tetra Galaxy, where it was once ruled by the Alimbic race, who disappeared without notice, leaving artifacts scattered throughout the [[planetary system]]. In the present, a telepathic message is sent from the Cluster to bounty hunters and other intelligent species, stating the key to the "ultimate power" resides there. The planetary system consists of two planets (Alinos and Arcterra) and two space stations (the Celestial Archives and the Vesper Defense Outpost).<ref name="manual" /> The protagonist of the single-player "adventure mode" is bounty hunter [[Samus Aran]], who investigates the Alimbic Cluster after the [[Galactic Federation (Metroid)|Galactic Federation]] receives a telepathic message. During the investigation, Samus is confronted by six other bounty hunters: [[Sylux]], a deadly sharpshooter who harbors a strong hatred for the Federation and Samus by association; Weavel, a cybernetic Space Pirate warrior who was injured in a battle with Samus; Trace, a feared member of the Kriken Empire; Kanden, a lab experiment and a supersoldier that was invincible; Noxus, a bounty hunter of the proud and reclusive Vhozon race; and Spire, the last of the [[silicon]]-based Diamonts.<ref name="manual" /><ref name=guide-hunters>[[#ref-guide|Official Nintendo Player's Guide 2006]]. "The Hunters". pp. 4β11.</ref> ===Plot=== {{Cite check|section|reason=Several failed verifications|date=June 2020}} The governing body of the galaxy, the Galactic Federation, receives a strange telepathic message. The Federation broadcasts a message to bounty hunter Samus Aran, asking her to investigate and retrieve the "ultimate power", and should it prove irretrievable, to keep it secret or destroy it outright. Six other bounty hunters intercept the transmission and proceed to the Alimbic solar system to claim the power for themselves.<ref name="manual" /><ref name=guide-nintendo>[[#ref-guide|Official Nintendo Player's Guide 2006]]. "Adventure Mode". pp. 20β67.</ref> Through investigation of the planets and space stations that orbit the Alimbic sun, Samus gradually pieces together the history of the Alimbic race. She discovers that they were a peaceful, spiritual, highly evolved society.<ref name="History 05">[[#ref-game|Nintendo Software Technology 2006]]. Scene: History 05. Area: Vesper Defense Outpost {{endash}} Compression Chamber. "We were a peaceful people, but we defended our homeworld with a fierce determination".</ref> The Alimbic utopia was shattered when a comet struck the planet (Alinos), and out of it emerged a monstrous creature named Gorea.<ref name="Gorea 03">[[#ref-game|Nintendo Software Technology 2006]]. Scene: Gorea 03. Area: Arcterra {{endash}} Sanctorus. "At first we thought GOREA was a comet. It crashed upon our planet and emerged as a vapor".</ref> The creature copied the cellular structure of the Alimbics, physically mimicking them and their weapons,<ref name="Gorea 04">[[#ref-game|Nintendo Software Technology 2006]]. Scene: Gorea 04. Area: Arcterra {{endash}} Sanctorus. "GOREA mimicked our cellular structure and replicated itself in solid form".</ref> and destroyed their civilization.<ref name="Gorea 07">[[#ref-game|Nintendo Software Technology 2006]]. Scene: Gorea 07. Area: Celestial Archives {{endash}} New Arrival Registration. "Our defenses were useless against GOREA as it swept through our empire in an orgy of annihilation".</ref> Unable to stop Gorea's rampage, the last of their race transformed themselves into focused telepathic energy,<ref name="Alimbic War 11">[[#ref-game|Nintendo Software Technology 2006]]. Scene: Alimbic War 11. Area: Arcterra {{endash}} Subterranean. "To contain GOREA, our people reduced themselves to pure telepathic energy through the process of ESSENCE TRANSFERENCE".</ref> then confined Gorea into a "Seal Sphere",<ref name="Oubliette 01">[[#ref-game|Nintendo Software Technology 2006]]. Scene: Oubliette 01. Area: Arcterra {{endash}} Fault Line. "The monster cannot be defeated. As a last resort, we created the SEAL SPHERE to cage the horror for all eternity".</ref> which they placed in a [[starship]] called the ''Oubliette''.<ref name="Oubliette 03">[[#ref-game|Nintendo Software Technology 2006]]. Scene: Oubliette 03. Area: Vesper Defense Outpost {{endash}} Stasis Bunker. "The ALIMBIC CANNON creates a fissure between this dimension and the INFINITY VOID that houses GOREA's prison, known as the OUBLIETTE".</ref> The ship was launched into a dimensional rift called the Infinity Void,<ref name="Oubliette 05">[[#ref-game|Nintendo Software Technology 2006]]. Scene: Oubliette 05. Area: Vesper Defense Outpost {{endash}} Stasis Bunker. "We have sent the OUBLIETTE beyond this dimension to ensure that the galaxy will never again suffer the horror that is GOREA".</ref><ref name="Alimbic Cannon 01">[[#ref-game|Nintendo Software Technology 2006]]. Scene: Alimbic Cannon 01. Area: Alinos {{endash}} Alimbic Cannon Control Room. "The ALIMBIC CANNON issues bursts of polarized antimatter beyond light speed at specified coordinates and frequency to open a dimensional rift known as the INFINITY VOID".</ref> to be released only when eight keys called "Octoliths" were assembled.<ref name="Alimbic Order 05">[[#ref-game|Nintendo Software Technology 2006]]. Scene: Alimbic Order 05. Area: Vesper Defense Outpost {{endash}} Fuel Stack. "Reunite all EIGHT OCTOLITHS in the CANNON CONTROL ROOM to open the doorway to GOREA".</ref> After warding off the other bounty hunters, Samus retrieves the eight Octoliths and opens the Infinity Void.<ref name="MPH ACCR">[[#ref-game|Nintendo Software Technology 2006]]. Scene: Alimbic Cannon opens the Infinity Void. Area: Alinos {{endash}} Alimbic Cannon Control Room.</ref> Here, she and the other six hunters confront Gorea, who originated the telepathic message in an attempt to free itself. After the beast absorbs the powers of Samus' rivals,<ref name="MPH Gorea">[[#ref-game|Nintendo Software Technology 2006]]. Scene: Gorea boss intro. Area: Oubliette.</ref> Samus engaged in a proacted battle with it. If she did not heed the words of the Alimbic prophecy by shooting seven colored panels in the arena with their representative sub-weapon in a particular sequence, Gorea's demise would quickly destroy the ''Oubliette'' before any of the hunters could evacuate to safety.<ref name="MPH bad ending">[[#ref-game|Nintendo Software Technology 2006]]. Scene: Bad ending. Area: Oubliette.</ref> Otherwise, the panels would transport her and Gorea to another realm for a more definitive final battle where Gorea becomes invincible to all weapons, save for the new Alimbic weapon, the "Omega Cannon", which Samus finds and uses to destroy Gorea once and for all.<ref name=guide-nintendo /> As Samus and the other hunters evacuate the exploding ''Oubliette'' on their respective ships, three Alimbic spirits appear before an armorless Samus, and honor her with a salute.<ref name="MPH good ending">[[#ref-game|Nintendo Software Technology 2006]]. Scene: Good ending. Area: Oubliette.</ref>
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