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Minigame
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== Examples == <!-- Please provide a source before adding another example --> The ''[[Final Fantasy]]'' series includes minigames in every entry, since the first ''[[Final Fantasy (video game)|Final Fantasy]]'' (1987), in which a [[15 puzzle]] in the form of an [[Easter egg (media)|Easter egg]] can be uncovered by entering a specific sequence of inputs while piloting a ship. It was added into the game by programmer [[Nasir Gebelli]] despite it not being part of [[Squaresoft]]'s original game design.<ref>{{cite news |title=インタビュー『FINAL FANTASY I・II ADVANCE』 |url=http://dengekionline.com/soft/recommend/ff-gba/index.html |work=[[Dengeki]] |date=2004 |language=ja}}</ref> The [[PocketStation]] for [[PlayStation (console)|PlayStation]] and [[VMU]] for [[Dreamcast]] accessories allowed the user to download minigames from the main console onto the pocket device, and often then sync progress in the minigame back on to the console. Two examples of this include the ''[[Gameplay of Final Fantasy#Minigames|Chocobo World]]'' minigame inside ''[[Final Fantasy VIII]]''.<ref>[http://uk.psx.ign.com/articles/068/068855p1.html FFVIII PocketStation Opens Up Chocobo World] {{webarchive|url=https://web.archive.org/web/20120321213256/http://uk.psx.ign.com/articles/068/068855p1.html |date=2012-03-21 }}, ''IGN'', July 15, 1999</ref> <!-- Please provide a source before adding another example -->
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