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Monster Manual
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=== Creative origins === Games scholar Jaroslav Švelch saw the ''Monster Manual'' modeled after "medieval bestiaries, only with more precise figures": "Whereas medieval bestiaries attempted to situate unknown creatures within what was the known system of nature, games like ''Dungeons & Dragons'' created simulated natures of their own and populated them with creatures that followed their artificial laws and conditions."<ref>{{cite book |last=Švelch |first=Jaroslav |title=Monster Culture in the 21st Century: A Reader |date=2013 |publisher=[[Bloomsbury Publishing]] |isbn=978-1-4411-9326-1 |editor-last1=Levina |editor-first1=Marina |page=197 |chapter=Monsters by the numbers: Controlling monstrosity in video games |editor-last2=T. Bui |editor-first2=Diem-My}}</ref>
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